Wizard skills
Grand Totals
- Wizard active skills: 74 292 SP and 1 050 600 000 gold needed to max out.
- Wizard passive skills: 40 360 SP and 728 000 000 gold needed to max out.
- Total Wizard skills: 114 652 SP and 1 778 600 000 gold needed to max out.
- Wizard + Mage skills: 120 134 SP and 1 828 600 000 gold needed to max out.
Wizard active skills
Attacks target with a spear of rock.
Requirements:
Range: 15 meters Cool time: 4.9 seconds Elemental Attack: Earth Level 2 |
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Causes up to 10 monsters within range to turn and run. Monsters come back and attack again after the skill wears off. They will also come back if they are attacked while the skill is still active.
Requirements:
Range: 15 meters Cool time: 35 seconds |
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A fire attribute attack that hits up to 5 enemies within a certain range around the specified target.
Requirements:
Range: 20 meters Cool time: 8 seconds Elemental Attack: Fire Level 2 |
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Deals high damage to the target using a frozen arrow and slows their movement speed with water attack.
Requirements:
Range: 20 meters Cool time: 12 seconds Elemental Attack: Water Level 2 |
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Summons a chaos nova that deals damage to 10 adjacent targets within range. The skill increases the attack power of those that get hit. Does not require a target. The damage that is shown when you use this skill is actually half of the damage that is done. With this skill you attack targets twice; it is possible for one or both of the attacks to miss, causing lower damage.
Requirements:
Range: 10 meters Cool time: 28.6 seconds |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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An attack skill.
Requirements:
Range: 20 meters Cool time: 40 seconds Elemental Attack: Fire Level 2 |
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An attack skill.
Requirements:
Range: 20 meters Cool time: 3 minutes Elemental Attack: Wind Level 2 |
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An attack skill.
Requirements:
Range: 20 meters Cool time: 5 minutes Elemental Attack: Water Level 2 |
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Quickly recovers a large amount of mana.
Range: 2 meters Cool time: 5 seconds |
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You will receive no damage from all attacks (skills, physical and magic attack included), but at the same time you will be unable to move. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
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WIZARD PassIVE SKILLS
Permanently increases magical attack when a staff is equipped.
Requirements:
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Permanently increases close range physical evasion when a staff is equipped.
Requirements:
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Permanently increases physical defense.
Requirements:
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Permanently increases MP regeneration. This skill is continuation of the the mage passive skill Mage Armor and the increase shown in the table is the total value. The rate at which you regenerate HP/MP is approximately equal to 2.5 seconds.
Requirements:
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Permanently increases attack speed and physical defense.
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Permanently increases maximum health and mana.
Requirements:
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Permanently increases magical attack.
Requirements:
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Permanently increases chance of critical hit.
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Permanently increases chance of deadly hit.
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Permanently increases Intelligence.
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