Highlander skills
Grand Totals
- Highlander active skills: 89 015 SP and 1 113 600 000 gold needed to max out.
- Highlander passive skills: 33 627 SP and 422 600 000 gold needed to max out.
- Total Highlander skills: 122 642 SP and 1 536 200 000 gold needed to max out.
- Highlander + Titan skills: 132 038 SP and 1 651 200 000 gold needed to max out.
Highlander active skills
Makes a critical hit on the target and decreases their movement speed by 30%.
Requirements:
Range: 2 meters Cool time: 10 seconds |
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This skill activates automatically, when player's HP goes under 70%.
If skill level is 1-5 your character's size and physical defense will be increased. From 6th level this skill will additionally increase attack and you will turn red. From 11 level this skill will also increase attack speed. Requirements:
Range: 2 meters Cool time: 6 seconds |
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Personal buff skill, temporarily increases your movement speed. Level 6 stacks with haste potion, levels 1-5 do not.
Requirements:
Range: 2 meters Cool time: 30 seconds |
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A high jump with a vertical chopping down motion injuring enemies in a very short time.
Range: 2 meters Cool time: 10 seconds Elemental Attack: Fire Level 2 |
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An AoE attack that can hit up to 8 enemies.
Range: 3 meters Cool time: 12 seconds |
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Deals strong wind damage with whirlwind made by spin attack. Requires Wind Crystals to cast.
Range: 3 meters Cool time: 10 seconds Elemental Attack: Wind Level 2 |
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Deals damage to the target from a distance, and causes bleeding for the duration of the skill.
Requirements:
Range: 15 meters Cool time: 20 seconds |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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An attack. Normal hit damage and fast animation.
Requirements:
Range: 2 meters Cool time: 60 seconds |
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An AoE attack skill that targets up to 5 surrounding enemies.
Requirements:
Range: 5 meters Cool time: 48 seconds |
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Temporarily increases max MP of party members in range. An item called "Stone of Wise" is required to cast it.
Requirements:
Range: 20 meters Cool time: 6 seconds |
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A self-buff that increases the chance on doing a strong normal hit.
Requirements:
Range: 2 meters Cool time: 5 minutes |
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Attack with a downward stroke.
Range: 2 meters Cool time: 40 seconds |
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Increases stats of caster and up to 6 party members in range. This skill is not affected by Skill Cool Down Reduction.
Range: 15 meters Cool time: 30 minutes |
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Highlander Passive skills
Permanently increases physical attack when an axe is equipped.
Requirements:
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Permanently increases hit rate.
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Permanently increases long range physical evasion when an axe is equipped.
Requirements:
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Reduces the probability of being hit by strong or critical attack. It is unknown if the skill has any noticeable effect.
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Permanently increases close range physical evasion. Axe does not need to be equipped for this skill to work.
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Permanently increases physical attack and magical defense. Axe does not need to be equipped for this skill to work.
Requirements:
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Permanently increases your chance of making a critical hit. Axe has to be equipped for this skill to work.
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Permanently increases Strength.
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Permanently increases chance of making a critical hit. Weapon has to be equipped for this skill to work.
Requirements:
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Permanently increases chance of making a deadly hit.
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