Attributes
[under construction]
basic statistics
Check Chacacter classes pages for details on what these stats give your character.
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- HP - Increases the number of maximum Health Points.
- MP - Increases the number of maximum Mana Points.
Offensive statistics
Attack - determines the damage you make to the monsters and other players. Physical Attack - applies to physical classes (Titan, Knight, Archer, Rogue and EX-Rogue). Melee Physical Attack - applies to close range physical classes (Titan, Knight, Assassin and EX-Assasin). Ranged Physical Attack - applies to long range physical classes (Archer, Ranger and EX-Ranger). Magic Attack - applies to magical classes (Mage, Sorcerer, Cleric, Night Shadow and Archmage). 1 Attack = 1 Melee Physical Attack + 1 Ranged Physical Attack + 1 Magic Attack 1 Physical Attack = 1 Melee Physical Attack + 1 Ranged Physical Attack |
Hit Rate - determines the frequency of hits.
Melee Physical Hit Rate - applies to close range physical classes (Titan, Knight, Assassin and EX-Assasin). Ranged Physical Hit Rate - applies to long range physical classes (Archer, Ranger and EX-Ranger). Magic Hit Rate - applies to magical classes (Mage, Sorcerer, Cleric, Night Shadow and Archmage). 1 Hit Rate = 1 Melee Physical Hit Rate + 1 Ranged Physical Hit Rate + 1 Magic Hit Rate |
Defensive statistics
Defense - determines the damage you get from the monsters and other players. Physical Defense - protects against physical attacks. Melee Physical Defense - protects against close range physical attacks. Ranged Physical Defense - protects against long range physical attacks. Magic Defense - protects against magical attacks (not skills!) of monsters and players. 1 Defense = 1 Melee Physical Defense + 1 Ranged Physical Defense + 1 Magic Defense
1 Physical Defense = 1 Melee Physical Defense + 1 Ranged Physical Defense |
Evasion - determines the frequency of avoiding a hit.
Melee Evasion - determines the frequency of avoiding close range physical hits. Ranged Evasion - determines the frequency of avoiding long range physical hits. Magic Evasion - determines the frequency of avoiding magic hits (not skills!) of monsters and players. 1 Evasion = 1 Melee Evasion + 1 Ranged Evasion + 1 Magic Evasion |
Additional statistics
- Critical - determines the frequency of doing a Critical Hit.
- Deadly - determines the frequency of doing a Deadly Hit.
- Movement Speed - indicates how fast does your character move. The higher the value, the faster you are running.
- Flight Speed - indicates how fast does the night shadow move, when using Flight skill.
- Attack Speed - represents the time that passes between the hits (doesn't apply to the skills). The lower the value, the faster you attack.
- Skill Cool Down Reduction - decreases the cool down time of skills. Does not increase skill casting speed.
- Decrease MP consumption - reduces mana cost of skills.
- Block Rate - chance of blocking (reducing) the damage of the incoming hits by 50%.
- Toughness - resistance to strong attacks (see below).
- Stone Resistance - reduces the chance of being petrified. Stones are the witch skill Stone, the elementalist skill Jail of Water, and the specialist skill Sonic Break.
- Silence Resistance - reduces the chance of being silenced - Archer skill Silence.
- Stun Resistance - reduces the chance of being stunned. Stuns are the warmaster skill Smite, the Knight and templar skills Shield Strike, and the royal skill Dash.
- HP Regen - the rate at which Health Points are regenerated.
- MP Regen - the rate at which Mana Points are regenerated.
- HP Absorption - adds the percentage of damage done to your HP.
- MP Absorption - adds the percentage of damage done to your MP.
- Poison Attack - a chance of poisoning the target with every attack that you make. The poison is a skill called Venom Lv 4. When successful, it lasts for 10 seconds and causes -20 HP/sec damage.
- Dark Attack - a chance of blinding the target with every attack that you make. When successful the enemy will receive a debuff called Blackness Lv 3, which lasts for 15 seconds. It works only in PvP.
Types of attack
The damage made to a monster or a player, can have different values. There are four kinds of regular attack: weak, normal, strong and very strong. If you hit really hard, you make a critical or deadly hit. And sometimes you simply miss.