Assassin skills
Grand Totals
- Assassin active skills: 87 687 SP and 1 092 600 000 gold needed to max out.
- Assassin passive skills: 39 768 SP and 710 000 000 gold needed to max out.
- Total Assassin skills: 127 455 SP and 1 802 600 000 gold needed to max out.
- Assassin + Rogue skills: 138 739 SP and 1 922 600 000 gold needed to max out.
Assassin active skills
Attacks appointed target with fast thrown dagger.
Range: 40 meters Cool time: 4 seconds |
|
Attack the target twice with your daggers.
Requirements:
Range: 3 meters Cool time: 8 seconds |
|
Skill that allows you to feign dead so you will not continue to be attacked. Works on all monsters, even if they're higher than you. After using the skill, you may of course cancel the skill's effect at any time you need to before the skill's duration is up. You can also be hit by monsters skill effect, but not damage. In PvP causes the enemy to lose target, but you can be selected as one again. Your HP will regain as you feign dead.
Requirements:
Range: 2 meters Cool time: 20 seconds |
|
A stealth attack on your opponent that deals a lot of damage using strong earth attack. Can only perform this skill if you are invisible.
Requirements:
Range: 2 meters Cool time: 60 seconds Elemental Attack: Earth Level 2 |
|
Sets invisible traps which can explode when touched, causing damage to a maximum of 5 enemies. You can set up to 3 traps at once.
Range: 2 meters Cool time: 60 seconds |
|
Earth attack that throws a dagger into the enemy inflicting serious damage. Requires Earth Crystals to cast.
Range: 40 meters Cool time: 10 seconds Elemental Attack: Earth Level 2 |
|
Causes the target opponent to lose interest in attacking you for a short time. This skill has no affect against players. If you are fighting a monster with a group, the monster will aggro to another player and not turn its aggro back on you until everyone else is dead. Formerly called "Target Free."
Requirements:
Range: 3 meters Cool time: 15 seconds |
|
A party buff that increases physical hit rate and evasion of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
|
Damages the target by adding the power to the player's normal critical hit.
Requirements:
Range: 3 meters Cool time: 52 seconds |
|
Deadly hits on a weak point of an opponent.
Requirements:
Range: 3 meters Cool time: 60 seconds |
|
Attack skill.
Requirements:
Range: 3 meters Cool time: 48 seconds |
|
Releases from all curses and regenerates HP. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
|
ASSASSIN PassIVE SKILLS
Permanently increases magical evasion.
Requirements:
|
|
Permanently increases physical attack when daggers are equipped.
Requirements:
|
|
Permanently increases maximum mana.
Requirements:
|
|
Permanently increases your chance of making a critical hit.
|
|
Permanently increases magical evasion (description in game is wrong).
Requirements:
|
|
Permanently increases physical attack.
Requirements:
|
|
Permanently increases movement speed.
|
|
Permanently increases attack power.
Requirements:
|
|
Permanently increases your chance of making a critical hit.
Requirements:
|
|
Permanently increases your chance of making a deadly hit.
|
|
Permanently increases constitution.
|
|