Warmaster skills
Grand Totals
- Warmaster active skills: 93 962 SP and 1 098 600 000 gold needed to max out.
- Warmaster passive skills: 43 105 SP and 563 000 000 gold needed to max out.
- Total Warmaster skills: 137 067 SP and 1 661 600 000 gold needed to max out.
- Warmaster + Titan skills: 146 463 SP and 1 776 600 000 gold needed to max out.
Warmaster active skills
Damage up to three adjacent enemies in a 120 degree arc.
Requirements:
Range: 3 meters Cool time: 7.5 seconds |
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Deals a fixed amount of damage to the target, and stuns them for a short period of time with a certain chance of success.
Requirements:
Range: 2 meters Cool time: 15 seconds |
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Increases nearby target's dexterity.
Requirements:
Range: 5 meters Cool time: 5 seconds |
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A loud shout that demoralizes nearby enemies, causing them to lose physical defense. Does not require a target. Overwrites target's elemental defense.
Requirements:
Range: 2 meters Cool time: 15 seconds Elemental Defense: Darkness Level 2 |
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Damages up to five adjacent enemies. Decreases the enemies movement speed by 30% and attack speed by 15%. Does not require a target.
Requirements:
Range: 5 meters Cool time: 12 seconds |
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Increases target's physical attack. Works on Titans, Knights, Archers, Rogues and EX-Rogues. The increase given by this skill is not added on top of the Battle Roar skill bonus. It is simply an upgrade to it.
Range: 2 meters Cool time: 2.6 seconds |
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Increase damage on next attack.
Requirements:
Range: 2 meters Cool time: 9 seconds |
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An intensified earth attack that runs along the ground to your foe. Requires Earth Crystals to cast.
Range: 2 meters Cool time: 10 seconds Elemental Attack: Earth Level 2 |
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Personal buff skill, it reflects a percentage of the damage given to you back at your opponent.
Requirements:
Range: 2 meters Cool time: 30 seconds |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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An attack skill.
Requirements:
Range: 2 meters Cool time: 50 seconds |
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An AoE attack skill that targets up to 5 surrounding enemies.
Requirements:
Range: 5 meters Cool time: 60 seconds |
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Temporarily increases max HP of party members. An item called "Stone of Wise" is required to cast it.
Requirements:
Range: 20 meters Cool time: 6 seconds |
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Increases a chance to land a 'strong' attack by concentration.
Requirements:
Range: 2 meters Cool time: 5 minutes |
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Attack with down strike.
Range: 2 meters Cool time: 46 seconds |
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Increases maximum HP of all party members in range. This skill is not affected by Skill Cool Down Reduction.
Range: 15 meters Cool time: 30 minutes |
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Warmaster Passive skills
Permanently increases maximum health and physical attack (missing in description). Sword does not need to be equipped for this skill to work.
Requirements:
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Reduces the probability of being hit by strong or critical attack. It is unknown if the skill has any noticeable effect.
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Permanently increases long range physical evasion when a sword is equipped.
Requirements:
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Permanently increases hit rate.
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Permanently increases physical attack, physical defense, and physical evasion. Sword does not need to be equipped for this skill to work.
Requirements:
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Permanently increases attack speed and magical defense. Sword does not need to be equipped for this skill to work.
Requirements:
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Permanently increases maximum health and health regeneration rate.
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Permanently increases physical attack.
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Permanently increases Constitution.
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Permanently increases chance of making a critical hit.
Requirements:
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Permanently increases chance of making a deadly hit.
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