Level 185-190 quests
The Darkness
Start: Royal Guard Captain Athi (Juno) Hear me out, foreigner. The Darkness is gathering and peace in Iris is once again in danger. At least that's what the whispers in the air tell me! If you don't believe me, speak to an expert in the dark arts and confirm it by yourself. You should pay a visit to Alea in Tarian, he might know more about the mysterious darkness. He might be able to help you out before it's too late. End: Alea of the Royal Guard (Tarian) It's good to see you again, old friend. Although I wish it were under different circumstances… The situation is dire. |
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Kiraku's Secrets
Start: Alea of the Royal Guard (Tarian) I don't know what you've heard so far, but it seems like we weren't able to fully vanquish the dark magic of the Black Tyrant after all. When we destroyed the necklace from the Black Tyrant, the arcane echoes of the black magic released seemed to have unchained something far more dangerous... A lot of time has passed since then, but I can feel that whatever was awoken has been looming in the dark, growing and awaiting for its time to rise. We need to get to the bottom of this, which is why I need your help. You have to look for new clues in Ramslo's Lab. We might have missed something the last time about the origin of the necklace. I know that there is a swordsman called Secret Squad Kiraku that patrols there. Find out if it has any clues. End: Alea of the Royal Guard (Tarian) You had to murder it? I know quite something about the dark, but I have to say your methods of investigation are definitely darker. But in any case, I'm glad you're back in one piece. What matters is that we get to the bottom of this before it's too late! |
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Kiraku's Sister
Start: Alea of the Royal Guard (Tarian) Kiraku talked about his sister, Slurg Devil Tongue, while fighting. Well, rather odd if you ask me, but maybe we can learn more from her. Try to locate her in Ramslo's Lab and take her down if necessary. Just make sure to get more information this time before going rampage. End: Alea of the Royal Guard (Tarian) Oh, you're back already. Judging by those stains on your armor I guess that devil's tongue wasn't very talkative either. Now, tell me what you found out. |
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Cruel Foes
Start: Alea of the Royal Guard (Tarian) It's interesting to hear that even the monstrosities of the shadow army can be convinced to rat on their companions if you apply the right interrogation techniques. You mention that she stammered something... "The two Hideous Karabakh"? Well then, I believe it's time to let you do what you do best: Find and slay 2 Hideous Karabakh in Ramslo's Lab. Hopefully this will bring us closer to solving this mystery. End: Alea of the Royal Guard (Tarian) Good to see you're alive and well. Why did it took you so long to kill some starved insects? You had me worried for a second. |
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The Unknown
Start: Alea of the Royal Guard (Tarian) So you are trying to tell me someone was feeding those monstrosities? I cannot believe anyone sane would hide and live in the Laboratory. What a revelation! From the old maps of the place the only place where someone could hide from the monstrosities is in the hidden chamber of the Black Tyrant. I suggest you be on your way to find this chamber and this mysterious stranger. Let's hope that he can tell us more! And try not to kill anything this time. End: The Unknown (Ramslo's Underground Laboraroty) Finally, you have found me. I am the Unknown, the eternal traveler and the seer of worlds. I have a special connection to the dark realms. When the light flickers, I can see through my eyes what awaits in the dark. |
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The Creature of Darkness
Start: The Unknown (Ramslo's Underground Laboraroty) I saw a terrible force of darkness awakening from a long sleep and then, I saw your light. Listen closely young one, the corrupt black magic of the Tyrant was channeled from seven ancient artifacts called Insignia. The Tyrant was draining an immeasurable amount of energy from them to become more powerful and that was keeping something way more powerful from awakening. You heroic follies have broken that balance. In my visions I saw very clearly that your path will lead you straight into a desert. It leads you to an ancient tomb that is not your own. You should venture into the depths of the darkness. You must fight the Omen of Darkness and defeat the one who lurks in the dark. End: Tomb Guard Atum (Dratan) Hey, you! I need your help. I have been guarding this tomb for very long and I have never witnessed such horrors. A dark force has taken over Theo's Tomb. His long slumber is over and he will awake soon. We have to stop him when the time comes! |
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The Insignia
Start: Tomb Guard Atum (Dratan) I'll tell you how to make sure that Theo won't be our downfall. It's very simple: You need to take him down before it recovers its full strength! You need to find a way to force its summoning early to defeat him. As soon as he appears, you have to be quick to slay him. I fear that there is no other way. Now enter Theo's Darkness and find his sarcophagus. Study the inscriptions and you should be able to find out how the ritual works before we are all doomed. End: Theo's Sarcophagus (Theo's Darkness) "So that's the sarcophagus... Let's see what these mysterious Insignia are all about. I hope I can solve this..." |
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The following quests are a repeatable chain:
The Insignia of Health
Start: Theo's Sarcophagus (Theo's Darkness) "Finally, I managed to remove all the dust from the sarcophagus. There is an indentation for seven Insignia to be placed, it looks like I have to insert them in a certain order as well. The first Insignia is the Insignia of Health... But where can I find it? Oh, below the indentation there are little markings in an ancient language that seem to depict monsters... I have seen these on my way here..." End: Theo's Sarcophagus (Theo's Darkness) "Okay, the moment of truth has come... It fits! Great. What's next?" |
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The Insignia of Defense
Start: Theo's Sarcophagus (Theo's Darkness) "The Insignia of Defense is the next one. And again, I can see some markings of monsters. I should find them and see if any of them carries the next Insignia." End: Theo's Sarcophagus (Theo's Darkness) "Very good, this Insignia fits as well! I have to continue examining the sarcophagus." |
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The Insignia of Damage
Start: Theo's Sarcophagus (Theo's Darkness) "Interesting, the next thing I need is the Insignia of Damage. I wonder if there are markings that could help me again...? I see symbols of bandages and spears..." End: Theo's Sarcophagus (Theo's Darkness) "That was number three, nice! Still four left." |
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The Insignia of Light
Start: Theo's Sarcophagus (Theo's Darkness) "Wait a minute... is this supposed to be a symbol for light? Yes, without a doubt! And the Insignia of Light can be obtained from monsters of magic or monsters of flesh from what these ancient symbols seem to tell." End: Theo's Sarcophagus (Theo's Darkness) "And another Insignia has been put in place. I hope that the Insignia is aptly named and can actually help me to take down Theo." |
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The Insignia of Dexterity
Start: Theo's Sarcophagus (Theo's Darkness) "Oh, that's an interesting way to interpret dexterity... This is definitely a Insignia of Dexterity. But where can I get it? Let's see... A leader and a spear..." End: Theo's Sarcophagus (Theo's Darkness) "Only two more Insignia to go. I need to hurry before Theo recovers more of his strength, being on this darkness is consuming me." |
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The Insignia of Speed
Start: Theo's Sarcophagus (Theo's Darkness) "The next symbol has the form of a wave... water? No, that can't be it. Might it be an interpretation for nimbleness? Speed? Yes, this indentation must be for the Insignia of Speed! Okay, and who will have it? Spears and magic. That should be doable." End: Theo's Sarcophagus (Theo's Darkness) "Perfect! Only one more to go, I'm so close!" |
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The Insignia of Mana
Start: Theo's Sarcophagus (Theo's Darkness) "Okay, careful now... I can't make any mistake with the last Insignia, otherwise it'll all have been in vain. But it's really not that difficult, the symbol is easy to figure out: the Insignia of Mana. And the monster depictions are also known to me, the symbol of a leader and a creature covered in bandages." End: Theo's Sarcophagus (Theo's Darkness) "Done, every Insignia is at its right place! I shall get prepared to fight anytime now... Or perhaps… Have I done something wrong? Am I missing something from the summoning ritual?" |
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The Summoning of Theo
Start: Theo's Sarcophagus (Theo's Darkness) "Something appears to be missing. But what? Did I overlook something on the sarcophagus? I should have another look... Here! A small inscription is now visible here after I set all the Insignia in place. A guardian monster protecting a stone? Could it be the Omen of Darkness that the Unknown talked about earlier? Why haven't I seen this creature on my way here? Maybe The Unknown can help me? I should ask him." Find The Unknown behind the teleporter. End: Theo's Sarcophagus (Theo's Darkness) "Now, everything is prepared for the Summoning of Theo. If I understand the inscriptions correctly, I have to activate Theo's Summoning Stone at a certain place in this Tomb. Only that way I can summon and finally take him down!" |
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The following quests are a repeatable chain:
The Omen of Darkness 1
Start: The Unknown Quester (Theo's Darkness) It looks like you've familiarized yourself with the darkness a little. Good, because it'll help you face what's yet to come, but I fear that you are not prepared yet to fight the Omen of Darkness. You need to cleanse this tomb to become stronger. End: The Unknown Quester (Theo's Darkness) The hordes of darkness are growing more numerous by the second. You fight is not over. |
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The Omen of Darkness 2
Start: The Unknown Quester (Theo's Darkness) The darkness showed me your bravery fighting those that shouldn't be among the living any longer. Keep on fighting! End: The Unknown Quester (Theo's Darkness) Do you feel it? You are growing stronger with each kill, but so does Theo. We have to keep your training. |
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The Omen of Darkness 3
Start: The Unknown Quester (Theo's Darkness) I suspect you've already seen a lot of horrible things in the darkness. Adventure deeper in the Tomb so that we hopefully learn more about the weakness of these creatures. End: The Unknown Quester (Theo's Darkness) Alas, you are back! We are so close to reach your full potential. Your inner light shines brighter and brighter in this darkness. |
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The Omen of Darkness 4
Start: The Unknown Quester (Theo's Darkness) Were you able to advance further into the Darkness? Then I hope that you'll be able to find even more powerful creatures to eradicate. Tell me more about these creatures once you've slain them. End: The Unknown Quester (Theo's Darkness) It's not enough! I need you to become even stronger! |
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The Omen of Darkness 5
Start: The Unknown Quester (Theo's Darkness) I have one last deed for you to accomplish full strength. Slay those nasty archers and stand victorious. Only then shall you be ready to fight the Omen of Darkness. End: The Unknown Quester (Theo's Darkness) The prophecy soon will be lived. I managed to imbue a stone with magical powers that should help you find the Omen of Darkness in this eternal darkness. Summon it and prove your worth, chosen one. Go, it's time for you to face an even bigger evil… |
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The following quests are a repeatable chain:
Bloody Corpses 1
Start: The Unknown Quester (Theo's Darkness) "The creatures in this place are cursed by an ancient source of magic. Their very presence creates this suffocating aura that menaces to drain out your very own life strength. I need samples of the undead creatures that lay ahead. Bones, nails, talismans, anything could be helpful for my research.(Forgotten Talismans can be obtained from Darkness Attackers and Darkness Archers. Cursed Bones can be obtained from Darkness Fighters or Darkness Occultists. Zombie Nails can be obtained from Darkness Zombies. Bandages can be obtained from Darkness Mummies)" End: The Unknown Quester (Theo's Darkness) I still find it unbelievable that you can navigate through the tomb without fading. I'm going to analyze these samples to try to pinpoint a way to cleanse this aura before it lingers out of the tomb. |
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Bloody Corpses 2
Start: The Unknown Quester (Theo's Darkness) "My initial research showed promising results, but we are running out of time. I'm planning to cast a protective spell to prevent the creatures of the tomb from heading out to Dratan, but I need more materials. Bring me even more samples. Skins, weapons, or any other rotten thing that those creatures have should be helpful.(Zombie Skins can be obtained from Ancient Darkness Zombies. Rotten Bandages can be obtained from Ancient Darkness Mummies or Darkness Commanders. Cracked Spears can be obtained from Darkness Spear Mans.)" End: The Unknown Quester (Theo's Darkness) You have been proven useful. To avoid rookies marching to their certain death, the Tomb Guards have established that it is required that all adventurers heading into the Darkness show a proof that they are strong enough. Here, take one. |
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