ARCHMAGE class Mages are practitioners of the Dark Arts. The ability to manipulate the energies surrounding themselves and everything else throughout the land of Iris. They manipulate this mana into powerful attacks and curses some call magic. Archmages are different from Mages. They are white magicians who use pure magic, studying magic in academic ways. They can freely deal with the most basic elemental magic attacks and they don't hesitate to remove or exterminate opponents.
ARCHMAGE Attributes |
For Archmages the Stat Points affect the following:
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All Archmages start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
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100 | 128 | 13 | 3 | 142 | 50 | 33 | 0 | 142 | 50 | 90 | 60 |
each level Archmage gains | |||||||||||
+11 | +31 | +0.67 | +3 | +3 | +3 | +2 | +0.5 | +3 | +3 | +2.7 | +1.8 |
STAT POINTS DISTRIBUTION
For level 1-30 Archmages, the suggested Stat Point distribution is all in Intelligence. Depending on your preferred style of play, you may also wish to put points into Constitution for the added HP - do not do it, you can get a lot more HP by melding health jewels (Garnet or Coral) to your gear. Dexterity should definitely not have any stat points put into it, since it adds so little critical and deadly, it's not worth it at these levels.
CHOOSING A SUBCLASS
At level 31 you can choose a subclass and become either an Archwitch or an Archwizard. Each job has different skills and a bit different values of attributes. To be able to choose a job, you will need to fulfill the following conditions:
- Level 31 and above
- Golden Nova Break level 5 skill
- 50 000 gold