Archwizard skills
Grand Totals
- Archwizard active skills: 98 624 SP and 1 350 600 000 gold needed to max out.
- Archwizard passive skills: 35 560 SP and 668 000 000 gold needed to max out.
- Total Archwizard skills: 134 184 SP and 2 018 600 000 gold needed to max out.
- Archwizard + Archmage skills: 140 636 SP and 2 068 600 000 gold needed to max out.
Archwizard active skills
Attacks target with a spear of rock.
Requirements:
Range: 15 meters Cool time: 4.9 seconds Elemental Attack: Earth Level 2 |
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A fire attribute attack that hits up to 5 enemies within a certain range around the specified target.
Requirements:
Range: 20 meters Cool time: 8 seconds Elemental Attack: Fire Level 2 |
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Damages target and decreases their movement speed.
Requirements:
Range: 20 meters Cool time: 12 seconds |
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Gathers electric energy and attacks numerous enemies two times in a row. Attacked targets will go blind for a certain period of time with certain chance. Does not require a target.
Requirements:
Range: 10 meters Cool time: 28.6 seconds |
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Drops large meteorite set on fire from the sky to create big damage to all enemies around the collision area. The ground will melt down and continuously create flame damage for a certain period of time.
Range: 20 meters Cool time: 15 minutes |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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Summons blizzard with wind, snow and ice pieces to damage all enemies around. Enemies attacked by blizzard will become frozen by certain chance.
Requirements:
Range: 10 meters Cool time: 15 minutes |
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Create energy ball with fire to attack.
Requirements:
Range: 20 meters Cool time: 40 seconds Elemental Attack: Fire Level 2 |
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Designated ground will be turned over and burst up. Enemies around the range will receive fixed damage every second ignoring their defense. Their attack speed and movement speed will decrease.
Range: 15 meters Cool time: 15 minutes |
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Create whirlwind around the target and use wind element to attack.
Requirements:
Range: 20 meters Cool time: 3 minutes Elemental Attack: Wind Level 2 |
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Use ice ball to attack the target with water element.
Requirements:
Range: 20 meters Cool time: 5 minutes Elemental Attack: Water Level 2 |
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Quickly recovers a large amount of mana.
Range: 2 meters Cool time: 5 seconds |
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You will receive no damage from all attacks (skills, physical and magic attack included), but at the same time you will be unable to move. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
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ArchWIZARD PASSIVE SKILLS
Permanently increases magical attack when a staff is equipped.
Requirements:
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Permanently increases close range physical evasion when a staff is equipped.
Requirements:
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Permanently increases physical defense.
Requirements:
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Permanently increases MP regeneration. This skill is continuation of the the mage passive skill Mage Armor and the increase shown in the table is the total value. The rate at which you regenerate HP/MP is approximately equal to 2.5 seconds.
Requirements:
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Permanently increases attack speed and physical defense.
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Permanently increases maximum health and mana.
Requirements:
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Permanently increases magical attack.
Requirements:
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Permanently increases chance of critical hit.
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Permanently increases chance of deadly hit.
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Permanently increases Intelligence.
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