Templar Knight Skills
Grand Totals
- Templar Knight active skills: 126 562 SP and 1 516 600 000 gold needed to max out.
- Templar Knight passive skills: 59 834 SP and 853 000 000 gold needed to max out.
- Total Templar Knight skills: 186 396 SP and 2 369 600 000 gold needed to max out.
- Templar Knight + Knight skills: 196 130 SP and 2 484 600 000 gold needed to max out.
Templar Knight Active Skills
Increases physical defense of all party members in range.
Requirements:
Range: 20 meters Cool time: 3 seconds |
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Redirects a portion of damage from the linked party member to you.
Requirements:
Range: 20 meters Cool time: 15 seconds |
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Teleports an enemy to you.
Requirements:
Range: 20 meters Cool time: 20 seconds *name misspelled in game - 'Telekenisis' |
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Self buff. Reflects about 50% damage back to the attacker with a certain chance of success and increases caster's physical evasion. This skill works in PvP and PvE.
Range: 2 meters Cool time: 10 minutes |
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A spinning strike that has a chance to stun the target. Must have a shield equipped to use this skill.
Range: 2 meters Cool time: 35 seconds |
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Increases the physical attack of party members within range. The more party members, the higher the increase in attack.
Requirements:
Range: 2 meters Cool time: 35 seconds |
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Damages target and temporarily decreases their physical defense.
Range: 2 meters Cool time: 7 seconds |
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Strong attack using energy of light. Requires Light Crystals to cast.
Range: 2 meters Cool time: 10 seconds Elemental Attack: Light Level 2 |
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Shield that defends using the properties of light. Requires Light Crystals to cast.
Range: 2 meters Cool time: 2 minutes |
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Damages target and temporarily decreases their physical attack.
Range: 2 meters Cool time: 7 seconds |
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Provokes up to six enemies adjacent to you. Lowers their physical defense but raises their physical attack.
Requirements:
Range: 8 meters Cool time: 35 seconds |
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Damages target and temporarily decreases their magical defense.
Range: 8 meters Cool time: 14 seconds Elemental Attack: Light Level 2 |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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The skill to strike on a target by a left-hand shield.
Requirements:
Range: 2 meters Cool time: 55 seconds |
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Maximizes defense, but decreases movement speed.
Requirements:
Range: 2 meters Cool time: 6 seconds |
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Temporarily increases physical defense of party member by Aurora of defense of Temple Knight. An item called "Stone of Wise" is required to cast it.
Requirements:
Range: 2 meters Cool time: 6 seconds |
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Increases aggro value on targeted monster.
Requirements:
Range: 10 meters Cool time: 30 seconds Elemental Defense: Dark Level 2 |
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Single target attack skill.
Requirements:
Range: 2 meters Cool time: 50 seconds |
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With bless of shield, all party member gets to block damage by 100% for 3 times in 1 minute. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
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TEMPLAR KNIGHT passive SKILLS
Permanently increases physical defense while wielding a shield.
Requirements:
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Permanently increases physical defense.
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Permanently increases your physical attack while wielding a single sword.
Requirements:
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Permanently increases magical defense.
Requirements:
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Increases your physical attack while wielding a single sword.
Requirements:
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Permanently increases your physical attack.
Requirements:
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Permanently increases your magical evasion.
Requirements:
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Permanently increases Constitution.
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Permanently increases chance of critical hit.
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Increases deadly chance.
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