Witch skills
Grand Totals
- Witch active skills: 111 976 SP and 1 358 600 000 gold needed to max out.
- Witch passive skills: 38 997 SP and 702 000 000 gold needed to max out.
- Total Witch skills: 150 973 SP and 2 060 000 000 gold needed to max out.
- Witch + Mage skills: 156 455 SP and 2 110 000 000 gold needed to max out.
Witch active skills
Petrifies the target removing all of their current buffs. Target is petrified and cannot move.
Requirements:
Range: 15 meters Cool time: 35 seconds |
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Drains the target's hit points and adds them to your hit points.
Requirements:
Range: 20 meters Cool time: 6.3 seconds |
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Casts a cloud of darkness over the target, removing the ability to see for 10 seconds. This is a player versus player skill, which causes you to be deselected so your opponent must find and select you again before they can attack more.
Requirements:
Range: 15 meters Cool time: 25 seconds Elemental Defense: Light Level 2 |
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Decreases target's chance of skill success. Works like extra resistance against all debuffs in both PvP and PvE.
Requirements:
Range: 15 meters Cool time: 10 seconds Elemental Defense: Darkness Level 2 |
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Powerful bleed skill, which quickly reduces opponents HP. Amount bled is the total HP drained from the target during this skills duration. It's good to combine this skill with Epidemic skill.
Requirements:
Range: 15 meters Cool time: 10 seconds |
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Deals fire damage to multiple targets with fireball and makes them bleed. Requires Fire Crystals to cast.
Range: 20 meters Cool time: 29.1 seconds Elemental Attack: Fire Level 2 |
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Decreases target's base stat points.
Requirements:
Range: 20 meters Cool time: 4 seconds |
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Powerful bleed skill, which quickly reduces opponents HP. Amount bled is the total HP drained from the target during this skills duration. It's good to combine this skill with Burning Flame skill.
Requirements:
Range: 15 meters Cool time: 10 seconds |
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Curses the monster. If the monster dies while the skill is on it, there is a certain probability that up to 3 parasites will appear and explode near your next opponent.
Range: 20 meters Cool time: 60 seconds |
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Increases target player's skill animation speed. Requires a weapon for casting. Overrides and replaces Haste buff.
Range: 20 meters Cool time: 5 seconds |
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Reduces target's movement speed and defense.
Range: 20 meters Cool time: 20 seconds |
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Summons a fog that may cause the target and up to four adjacent enemies to fall asleep for the duration shown or until they are attacked again. The chance of success applies to each target individually.
Requirements:
Range: 8 meters Cool time: 35 seconds |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill. Stacks with Haste.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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Seed of Agony curses an opponent and causes bleeding. Amount bled is the total HP drained from the target during this skills duration.
Requirements:
Range: 20 meters Cool time: 6 seconds |
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An AoE attack skill, hits up to 5 targets.
Requirements:
Range: 20 meters Cool time: 50 seconds Elemental Attack: Darkness Level 2 |
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Attacks with arrow of dark force.
Range: 20 meters Cool time: 30 seconds Elemental Attack: Darkness Level 2 |
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Recovers health of caster and allows to use skills without mana during regeneration. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
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Witch passive skills
Permanently increases maximum health when a wand is equipped.
Requirements:
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Permanently increases close range physical evasion when a wand is equipped.
Requirements:
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Permanently increases attack speed and physical defense.
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Permanently increases maximum health and mana.
Requirements:
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Permanently increases magical attack.
Requirements:
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Permanently increases chance of critical hit.
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Permanently increases chance of deadly hit.
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Permanently increases Intelligence.
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