TEMPLAR KNIGHTThe Templar fights with the sword and shield, and thus has a very high defense and numerous abilities to aid his allies. He can save party members from danger and get monsters to attack him. He is the vanguard in the battle.
Templar KNIGHT ATTRIBUTES |
For Templar Knights the Stat Points affect the following:
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Stat points from accessories, seals and passives have the same effects as Knight's stats (without subclass chosen).
All level 31 Templar Knights start out with the following attributes:
Stat points from accessories, seals and passives have the same effects as Knight's stats (without subclass chosen).
All level 31 Templar Knights start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
---|---|---|---|---|---|---|---|---|---|---|---|
1382 | 790 | 84 | 93 | 190 | 88 | 77 | 15 | 190 | 88 | 169 | 112 |
each level Templar Knight gains | |||||||||||
+37 | +14 | +2.33 | +3 | +1 | +1 | +1.67 | +0.5 | +1 | +1 | +0.9 | +0.6 |
STAT POINTS DISTRIBUTION
Templar Knight skills require the following stat points distribution:
After this requirement is reached, you can distribute the stat points according to your preference.
The suggested way to spend your Templar Knight's stat points:
- 100 Strength
- 17 Dexterity
- 17 Constitution
After this requirement is reached, you can distribute the stat points according to your preference.
The suggested way to spend your Templar Knight's stat points:
Character level | Stat points gained | Strength (STR) |
Dexterity (DEX) |
Intelligence (INT) |
Constitution (CON) |
Requirement reached |
---|---|---|---|---|---|---|
31 | 1 | 23 (+23) | 5 (+5) | 0 | 2 (+2) | 23 STR required for level 31 skill Protection 2 CON required for level 31 skill Wall of Belief |
32 | 3 | 23 | 8 (+3) | 0 | 2 | |
33 | 4 | 23 | 12 (+4) | 0 | 2 | 12 DEX required for level 31 skill Damage Link |
34 | 3 | 26 (+3) | 12 | 0 | 2 | |
35 | 4 | 30 (+4) | 12 | 0 | 2 | |
36 | 3 | 33 (+3) | 12 | 0 | 2 | |
37 | 4 | 35 (+2) | 14 (+2) | 0 | 2 | 35 STR required for level 38 skill Knighthood |
38 | 3 | 35 | 17 (+3) | 0 | 7 | 17 DEX required for level 38 skill Telekinesis |
39 | 4 | 39 (+4) | 17 | 0 | 2 | |
40 | 3 | 42 (+3) | 17 | 0 | 2 | |
41 | 4 | 46 (+4) | 17 | 0 | 2 | |
42 | 3 | 49 (+3) | 17 | 0 | 2 | |
43 | 4 | 52 (+3) | 17 | 0 | 3 (+1) | 52 STR required for level 44 skill Baller |
44 | 3 | 52 | 17 | 0 | 6 (+3) | |
45 | 4 | 52 | 17 | 0 | 10 (+4) | |
46 | 3 | 52 | 17 | 0 | 13 (+3) | |
47 | 4 | 52 | 17 | 0 | 17 (+4) | 17 CON required for level 38 skill Anti-magic |
48 | 3 | 55 (+3) | 17 | 0 | 17 | |
49 | 4 | 59 (+4) | 17 | 0 | 17 | |
50 | 3 | 62 (+3) | 17 | 0 | 17 | |
51 | 4 | 66 (+4) | 17 | 0 | 17 | |
52 | 3 | 69 (+3) | 17 | 0 | 17 | |
53 | 4 | 73 (+4) | 17 | 0 | 17 | |
54 | 3 | 76 (+3) | 17 | 0 | 17 | |
55 | 4 | 80 (+4) | 17 | 0 | 17 | |
56 | 3 | 83 (+3) | 17 | 0 | 17 | |
57 | 4 | 87 (+4) | 17 | 0 | 17 | |
58 | 3 | 90 (+3) | 17 | 0 | 17 | |
59 | 4 | 94 (+4) | 17 | 0 | 17 | |
60 | 3 | 97 (+3) | 17 | 0 | 17 | |
61 | 4 | 101 (+4) | 17 | 0 | 17 | 100 STR required for level 70 skill Provoke |
62 and more | depends on the build |
Possible builds:
- Strength - for lower and mid-levels, it is recommended to put all additional stat points in strength as it increases physical attack.
- Dexterity - you may want to choose dexterity to increase the chance of critical and deadly hit. Don't do it if you have access to Small Crit Potions, they are way more efficient. The dexterity build becomes a good option at high levels. Starting with level 170-172 hit rate set, you'll get a big boost to your criticals and with level 186-189 mixed set, you'll be able to do mostly deadly hits.
- Constitution - it's not really worth it. The extra HP and MP you gain when choosing this build can be easily obtained with proper jewels.