Level 31-50 quests
Hunting the Elite Basilisk
Start: Archaeologist Shuraine (Dratan) There's a rumor that some kind of Relic has been buried around here. I'm really anxious go there but it's so hard to me becouse of Basilisk swarm near there. But. Maybe I can have a help from you Sir... Could you slay 10 Basilisks and 10 Elite Basilisks for me please? End: Archaeologist Shuraine (Dratan) Thanks to your help and I could make my way to there. But there was nothing to be found. And how I was foolish to believe the rumor. |
Reward:
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Silver Fox
Start: Scroll Trader Morin (Dratan) Adventurer! Have you ever seen silver-furred foxes? A vendor from Algol is looking for silvery fox fur, but I just can't find any. Algol is a cold, snowbound land. Silver fox fur is warm and it really shows up against virgin snowdrifts. I wanna make some money on this! Can you find me some? End: Scroll Trader Morin (Dratan) You got this much already? Sure, they need to be cleaned up a bit, but that's what I'm here for. Should I make scarves, cloaks or mantles? Hmm... Note: The quest works only on Elite Silver Desert Foxes. |
Reward:
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Tail of the Silver Fox
Start: Scroll Trader Morin (Dratan) Thanks for your last help with the silver-furred foxes. Those furs were so soft and popular. By the way someone says the tail is much more soft. Can I ask you to find me some tails? You can find Silver fox tail from hunting down the Elite Silver Foxes. I promise you will have enough rewards. End: Scroll Trader Morin (Dratan) Wow. these look as great. These will be flying off shelves again. Thanks so much. |
Reward:
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Falling Barriers
Start: Magician Louis (Merac) The magical barrier that protects the Merac region is weakening, nobody knows why. We had Dien look into this, he should've discovered the reason why by now. I prepared a report about the current status of the magical barrier. Could you get Dien's findings and give both documents to the Great Magician Minearm? End: Magician Dien (Merac) Good to see you, we need to talk. |
Reward:
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Weakening Magic
Start: Magician Dien (Merac) I won't know for sure until I perform a more thorough investigation, but I think there's a problem in the main magical column. Could you take these reports back to Minearm? End: Great Magician Minearm (Merac) This is Louis's Report about the weakening barrier? Hmmmm, this is odd. This one's Dien's? I agree with Dien, there must be something wrong with the main magic column. Thank you for delivering these to me. |
Reward:
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The Main Column
Start: Great Magician Minearm (Merac) Since I cannot leave this place, I must ask you for a favor. If you travel down the eastern road, you'll come across a damaged column of main magic. I need you to take this book to the Magician Lau. He's attempting to heal the column; I believe the knowledge in this text will help him do so. Godsspeed. End: Lau (Merac) Hmm... This is Minearm's tome for strengthening barriers. This will help recover some of the energy bleeding out of our column. I just hope it's enough... Let's see if this works. |
Reward:
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A Simple Request
Start: Magician Louis (Merac) Even though Magician Lau reinforced the enchantments, the Pilferers and Bandits keep damaging the column. If they aren't stopped, they'll destroy it! It'll be disastrous if the column fails, and there is only so much Lau can do to patch it. Please, stop the Pilferers and Bandits. Kill them if you have to. End: Magician Louis (Merac) Thank you. I just heard from Lau, and the column is fully repaired. We won't need to worry about the magical barrier for a while. But why on earth would people want to destroy our barrier? |
Reward:
○ Level 32 Boots |
Another Simple Request
Start: Magician Louis (Merac) I thought everything goes well but we have a problem against Elite Snatcher and Elite Bandit again. Please I beg your help to slay Elite Snatcher and Elite Bandit. End: Magician Louis (Merac) Thanks again. Everything will be fine now. Note: Even thought the level range for this quest is 31-40, it cannot be completed under level 33 due to prerequisite. |
Reward:
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Study on the Elite Berserker
Start: Magician Louis (Merac) According to Border Guard Captain, in these days Elite Berserkers are getting stronger. We need to study the reason but. it should be started with some materials. Go find some Pieces of Rough leather from Elite Berserk's gears and bring it to me please. End: Magician Louis (Merac) Thank you. Now we can start to study on the reason why the Elite Berserkers were getting so tough. |
Reward:
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Bersek Attacks
Start: Boarder Guard Captain Verch (Merac) Berserker attacks are getting worse. These Berserkers seem be targeting the magicians who study the Merac region. I need to stop these Berserkers, but I can't cover all of Merac by myself. Every Berserker I miss means another slavering madman attacking our unsuspecting magicians. Can you help us to exterminate them? I will reward you, quite handsomely. End: Boarder Guard Captain Verch (Merac) You are a most reliable asset, my friend. Because of your efforts, Berserker attacks dwindled to almost nothing. Here is the reward, as promised. |
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Dimensional Gate
Start: Dungeon Keeper Anja (Juno) End: Dungeon Keeper Anja (Juno) Note: This is a Personal Dungeon quest. |
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Slay the Goblin Scout
Start: Translator Edgar (Dratan) In these day, we have lots of trouble against Goblins. And sometimes they scared me. It would be my pleasure if you can kill some of Goblin Scouts. End: Translator Edgar (Dratan) Now, I can feel at ease. Thanks. |
Reward:
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Study on the Goblin Scout
Start: Occultist Pianon (Dratan) Suddenly something occurs to my mind for my study, I seriously need Earring of Goblin. Could you bring me some earrings from Elite Goblin Scouts please? It should be Elite Goblin Scout only not anything else. Because of my study please don't ask me a reason. End: Occultist Pianon (Dratan) Thank you so much. |
Reward:
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The Stuff of Summoning
Start: Merchant Elkein (Merac) You have excellent timing! Magician Dien asked me to get some materials for Summoning potions. I ran out of Red Toenails, the ones Dien requires. Could you help me, just to stop his nagging? Yank Red Toenails off Gnoll corpses. Give Dien 10 of them. He offers a pretty decent bounty, actually. One last thing. Gnolls are stronger than they look, I don't recommend going alone. End: Magician Dien (Merac) Ah, here they are. Oddly enough, these toenails are essential for higher summoning. Now you know why higher level summons always smell so terrible. Enough talk, I must get back to my research! |
Reward:
○ Magical Necklace [1] ○ Physical Attack Potion [10] |
The Power of Force
Start: Magician Dien (Merac) The Doom Slayers and Bloody Frenzies were created through failed magical experiments. The tales of their birth are heart-wrenching, but they must be studied... They possess one truly unique characteristic, their movements are incredible. They're dynamic, they're lithe and they swing their limbs with eye-watering force. I need to study the core dynamic force of their movements. If I can distill the essence of that motion, that oomph, imagine what I can do! Can you help me extract this? I prepared bracelets to absorb the essences of the force. Fill 5 Dynamic Bracelets from the Doom Slayers and 5 from the Bloody Frenzies. That should be enough for now. End: Magician Dien (Merac) You filled the bracelets? And you're not bleeding!? Wow, hmm... You would make a fascinating study, yourself. Come see me if you ever need a little extra money on the side. |
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The Power of Force Again
Start: Magician Dien (Merac) Everything goes well by the materials you brought me last time! But I have something else to study more. Can you bring me some of Necklaces of Magic power from Blood Frenzy? End: Magician Dien (Merac) That's what exactly I expected you can do for me. Thanks for your help and now I can go further on my study. |
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No Time for a Gift
Start: Weapon Trader Kelim (Merac) Sigh. It's good to have a thriving business, but it sure eats up my personal time. Adventurer, can you help me with something? I asked Merchant Elkein to make a special bouquet for my relative Gali. It's not far, but I don't have time to pick it up. I'm more than willing to pay you for your time. End: Merchant Elkein (Merac) Kelim must be really busy if he had to send you. I should charge him more if his business is doing so good, huh? |
Reward:
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Flowers for a Wedding
Start: Merchant Elkein (Merac) Here's that special bouquet he asked for. There are a lot of rare flowers in here. I am sure Kelim and Gali will adore it. End: Weapon Trader Kelim (Merac) Ooohh, Elkein... He spent so long on this... It's an amazing bouquet. Thank you for taking the time to deliver this. Please take this in return. |
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Taking Back Treasures
Start: Miner Trainer Itiau (Dratan) You there! I have a task, it's really important. Do you think you can help? I lost an important package on the trip back from my cousin's place. I was attacked by an entire Mob of Goblins, what was I supposed to do? This package is priceless for me, I'm sure those filthy goblins took it to the Goblins' Hut. Please, please find it for me... WAIT! I almost forgot... Whatever you do, don't open it! End: Miner Trainer Itiau (Dratan) Thank you so much! I don't know how I could repay you. Oh God, I'm so relieved... Wait, you didn't open it? Did you!? |
Reward:
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The Billionaire's Vengeance
Start: Billionaire Jiore (Dratan) Few days ago, I found a good book but on my way back I met a swarm of Elite Poison Mists and I dropped and dirtied my book in some surprise. How dare those monsters could do. I was so angry that I couldn't sleep. Please give them my vengeance I'll promise you plenty of rewards. End: Billionaire Jiore (Dratan) Well. now I cooled down a bit. |
Reward:
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Antler Collection
Start: Weapon Smith Trainer Ages (Dratan) Everyone knows that wood makes a decent bow, but decent isn't good enough for me. I want to make the best weapons physically possible. The different woods were nice, but the greatest bow I'd ever seen was something I made out of laminated antlers. It was small, sturdy, but still punched through plate mail. I sold it to a magician for an obscene amount of money. I think antlers are the way to go. Do you think you can get me some? Desert Deer Antlers are the best I've found so far. 6 would be wonderful! End: Weapon Smith Trainer Ages (Dratan) I was hoping you'd be fast, whew! That magician went around showing off his new bow, now everyone wants one! Thank you so much, I'm gonna be rich! |
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Wedding Pyrotechnics
Start: Magician Dien (Merac) I've known Gali for such a long time... I still can't believe she's getting married. I promised Gali a magical firework display for her wedding party, but those damn things are really hard to find. Could you ask Louis to make some magic fireworks for this blessed celebration? End: Magician Louis (Merac) Hmm... This is quite a request from Dien. He knows full well how much I loathe him. He also knows will do as he asks, only for Gali. Sigh... I'll give the fireworks to Dien, as soon as I finish them. |
Reward:
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Study on the Weapon of Gnoll Lancer
Start: Magician Dien (Merac) Have you ever heard about Gnoll Lancer? In these days, they are getting tougher and I doubt there might be some reason should be studied. Would you bring me some weapon pieces from Gnoll Lancers please? End: Magician Dien (Merac) Thank you. As soon as I can figure out the reason I will get back to you. |
Reward:
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Slay the Elite Gnoll Lancer
Start: Weapon Trader Kelim (Merac) I have a big favor to ask you. Recently, Gnoll Lancers are getting worst. The worst thing is the weapon package couldn't be delivered because of them. Please get rid of those things. End: Weapon Trader Kelim (Merac) Now weapons will be delivered in soon. |
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Season of Mists
Start: Pharmacist Lers (Dratan) Poisons are everywhere. Problem is, we don't usually learn about new ones until someone gets poisoned. Long story short, we need a new antidote. I need a sample of this Viscous Fluid of Poison Mist before people start dying. And before you say anything, we're still working on that name... Back to business, I need the actual poison to create an antidote. Bring me 7 samples, I can start synthesis. Will you help? End: Pharmacist Lers (Dratan) When I make the new antidote, I'll finally be able to pay you what you deserve. More importantly, how do you feel? Any dizziness, loss of vision, hearing strange things? Are you sweating, noticing new colors, funny smells...? Note: This quest is a prerequisite for level 111-115 A Study in Poison quest. |
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Lowering Highlanders
Start: Scroll Trader Roy (Merac) Sigh... Long time no see... Sigh... Why am I sighing so much? You don't know my brother Lui, I bet. The idiot's done it again... I told him not to go, of course he went anyway. And he got robbed, of course. Now he's broke, because he brought all his valuables with him, of course... Sigh... So, nobody told you about it, huh? If you really want to help, head southwest. Keep going until you get attacked, pretty much. Highlanders rob anyone passing by. Sigh... The money's probably gone, but it's not too late to stop the attacks. How would you like put an end to this? I bet if you kill 10, you'll scare the rest off. End: Scroll Trader Roy (Merac) Sigh... Didn't work, huh? What!? You killed them? Thanks, finally somebody makes our roads safe! No more sighing for me! |
Reward:
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Another Vengeance
Start: Scroll Trader Roy (Merac) Well lately, I've got robbed by Elite Frenzied Berserker on the road. I really became mad. Please give them my vengeance and harsh lesson to keep them do it again. End: Scroll Trader Roy (Merac) They look like lie low for a while. Thanks. Note: Even thought the level range for this quest is 37-45, it cannot be completed under level 38 due to prerequisite. |
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Sword for Hire
Start: Border Guards Captain Verch (Merac) That Magician Kihan's in the market for a few mercenaries. You look like you know your way around a sword, interested? Mercenaries make pretty decent money. To find Owl Village, take the southern road to the three-way split. At the split, take the small path to the right. Give Magician Kihan this Mercenary Certificate. End: Magician Kihan (Merac) Hmm... You are a Mercenary? I am the Magician Kihan. Let's get down to it. |
Reward:
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Wrist Deep in Rib Cages
Start: Magician Kihan (Merac) The Gnolls got really violent all of a sudden. Usually they avoid people, but we've heard stories of Gnolls attacking pretty much everybody. They look crazed. They froth at the mouth and attack with utter disregard for themselves. Many of the magicians in the Owl Village were hurt or killed by Gnolls. Our research is imperative, and I can't work without the other magicians. You must show these Gnoll Soldiers what it means to get violent. Kill them and cut out their hearts. Even crazed Gnolls will understand that message. End: Magician Kihan (Merac) You brought their hearts? Excellent work, mercenary. |
Reward:
○ Crystal of Experience (Medium) [2] |
A Gnollish Solution
Start: Magician Kihan (Merac) It looks like the damn Gnolls weren't deterred at all. There must be something fundamentally wrong with these Gnolls. I don't know what it is, but we can't afford to lose any more of our people. We need to find the Gnolls' weakness. Minearm knows more about this than I do. Take those Gnoll Soldier Hearts to the Great Magician Minearm in the village of Carron. She'll want to dissect them. End: Great Magician Minearm (Merac) If I analyze these Gnoll Hearts, I can probably make a strong Blood Constituent. A blood poison, in layman's terms. Thank you. |
Reward:
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A Gnollish Solution Again
Start: Magician Kihan (Merac) Now, we meet some trouble with Elite Gnoll Soldiers. We need to investigate the cause. Maybe The Great Wizard Minearm can find it again this time. Please bring hearts from Elite Gnoll Swordmen to Minearm. End: Great Magician Minearm (Merac) I'll do my best on the study. |
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The Den of Depravity
Start: Archaeologist Shuraine (Dratan) Ah, it is good to see you. What do you know about Baal? Alright then, listen up. Baal is an evil spirit of sensualism. He's attracting followers through practices best left unmentioned. First it's all perfumes and jungle noises, then things get... darker. Any who refuse to join in the ritual torturing and sacrifices are the victims for the next round of rituals. I won't stand by while this happens, I don't care who they are. Baal's manipulative reign of agony and ecstasy must end. Remember, hero, we are the ones to fear. Gods like Baal forgot to fear us. Show his twisted cultists how mortal their master is. Prepare yourself, for tonight you slay a God. End: Archaeologist Shuraine (Dratan) Is this his leg? Well fought! The cult of Baal suffered a mighty blow this day: Baal's craven weakness was revealed to all. Hmm, I should study this leg. Perhaps I can find out what made Baal so depraved. |
Reward:
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Red-Handed
Start: Border Guards Captain Verch (Merac) I heard about Minearm making that blood poison for the Gnolls. How long will that take? We can't just wait here and watch while travelers and civilians get slaughtered. If we further thin the ranks of the Gnoll Soldiers, we should drastically cut Gnoll attacks... Still looking for work, mercenary? End: Border Guards Captain Verch (Merac) You survived the Gnolls? We might not need this poison after all... Here's your reward. |
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Reporting the situation of Maargadum Prison, Part 1
Start: Border Guards Captain Verch (Merac) Have you ever heard the name of Maargadum Prison? According to rumors there is something happened in these days. I'm too busy to handle it by myself, could you go there to check the situation please? End: Border Guards Captain Verch (Merac) Hmm. I see, thanks a lot. I might be needed to have some more investigation on the issue. Thank you for your effort. |
Reward:
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Soft, Yet Spiny
Start: Armor Trader Clain (Merac) What with all the battles and the monster attacks, it seems like everyone's looking for better armor. This is great for me, business is booming. Also, the more lives my armor saves, the more my reputation grows. The more my reputation grows, the more money I make. Only problem is, I need to stock up on materials. Especially that Spike Canine Skin. Few things make better lining than that stuff. Would you help us with our stock? The Spike Canines live in the Prison of Maargadum. Not too many people are willing to go in after these beasts, no matter how well we pay. Believe you me, we pay well. End: Armor Trader Clain (Merac) You brought back skins? I can finally produce the armor people need... And earn the money I crave. Speaking of money, here's your pay. |
Reward:
○ Crystal of Effort [1] |
Reporting the situation of Maargadum Prison, Part 2
Start: Border Guards Captain Verch (Merac) Somehow you should go back to Maargadum Prison again and take a look around there. Maybe it would be more dangerous, could you get more deeper in there please? End: Border Guards Captain Verch (Merac) How brave you are and I'm so glad you are fine. Now it is easy to imagine what happened at there. Thanks. |
Reward:
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Noa's Report
Start: Patrol Guard Noa (Maargadum Jail) The more time I spend here, the more sensitive I become to demonic presences. I feel the taint in the air, permeating everything like a rancid corpse. I maintain control, but the darkness and hate are growing. Other things locked up in Maargadum Prison aren't so lucky. Things are becoming more violent and tempers are short. I know it is related to this strange feeling. Deliver this report to Minearm. Our barriers are solid, but if this taint gets any stronger, I just don't know... End: Great Magician Minearm (Merac) Damn! Demonic forces are corrupting Maargadum Prison? That magic barrier might hold, but we don't know for sure. We need a plan, as fast as possible. Quelling the Midran region might be good and all, but shoring up that barrier is imperative. Thank you for delivering this to me. |
Reward:
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Blood Poison of the Just
Start: Great Magician Minearm (Merac) The Blood Constituent you wanted is complete... You'll kill a lot of Gnolls with this. It is with a heavy heart that I ask you to deliver it as soon as possible. End: Magician Kihan (Merac) It's finally finished? I was considering assaulting the Gnoll base itself, but you saved me the trouble. Once I pass this along to the guards, we'll make Gnolls a thing of the past. Thank you. |
Reward:
○ Physical Defense Potion [10] |
Shoring the Column
Start: Magician Dien (Merac) As the dark powers grow, monsters across the land grow stronger and more violent. The best thing we can do to prevent this is shore up the main magic column. Unfortunately, I need you to bring me the hearts of tainted monsters and beasts. Maargadum Prison is where we locked up these foul creatures. Hunt them carefully, hero. End: Lau (Merac) Thank you. The magic in these Bestial hearts will do much to fix the column. I sincerely hope we'll be able to stop this evil. |
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The Scourge of Goblinkind
Start: Miner Trainer Itiau (Dratan) We have Goblin problems, again. They're robbing travelers, destroying everything! I can't take this anymore, I'm finished. I don't care who they are, they've pushed us too far. Kill them, slay them, hunt them down and destroy them! I'm so furious I can't sleep! Kill the Elite Goblins first. The other Goblins look up to their leaders, let them see what happens when you push us too far! After the elites are gone, we'll send in the militia for the rest. So help me, none will survive! End: Miner Trainer Itiau (Dratan) You killed them? Did the other Goblins see? Hahahahaha! Good. We'll head over there now and get the rest. I hope they spend their last hours in mind-shattering terror. Ahahahahaha! Raise the militia! |
Reward:
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Confirmed Kill
Start: Miner Trainer Itiau (Dratan) I think we handled things too easy last time. I couldn't contain myself and still those Elite Battle Goblins are came up to my dream and robbing from passers-by. Please revenge them for me. I can't do because I'm so busy. End: Miner Trainer Itiau (Dratan) HAHAHA. Now it seems like my anger melts away. Thanks for your help. |
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Prison Spelunking
Start: Border Guards Captain Verch (Merac) The Maargadum Prison beasts are getting unusually violent. We're getting reliable reports of all sorts of terrifying acts. If any of those magical beasts escape... I don't want to imagine the results. Go and check the condition of the creatures. Tell Minearm what you see. End: Great Magician Minearm (Merac) I didn't doubt the reports, but I needed a firsthand description of the creatures. You, unfortunately, had to be the one to deliver it. Luckily, their violence hasn't spread beyond the prison walls, but we can't just pray for the best. What happens when, not if, one escapes? |
Reward:
○ Physical Defense Potion [10] |
The Great Wizard's Fear
Start: Great Magician Minearm (Merac) This is not just a problem of beasts and taints, the tainted beasts are organizing. We must take out the Beast leaders. The leaders act as healers and mages, they are quite strong in the ways of magic. If they break free, it will be catastrophic. Please kill the Beast leaders in Maargadum Prison. Deliver their rings to the Archbishop. He needs to know about this. End: Archbishop Raustus (Merac) This is a Beast leader's ring! You are truly powerful, Hero. I agree with Minearms concerns. We cannot sit back and wait for those beasts to escape. I appreciate your bringing this here. Note: To complete this quest kill Beast Crawlers. |
Reward:
○ Crystal of Efforts [2] |
Towering, Flaming Giants
Start: Border Guards Captain Verch (Merac) The Magma River is home to evil spirits we call Lava Giants. Used to be, they only hunted animals. But their numbers are on the rise and the animals 'round here are getting pretty scarce. The Lava Giants are ranging farther and farther in search of food. It's only a matter of time before they start killing travelers and townspeople. They're really hard to fight, we need someone to drive them back to the river. If you can, please help! End: Border Guards Captain Verch (Merac) You drove them back? That's amazing. Like it or not, you're our new go-to disaster person. |
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Slay the Elite Giant Larva
Start: Border Guards Captain Verch (Merac) Now, we have another trouble with Elite Giant Larva in this time. Please help us what you did last time. End: Border Guards Captain Verch (Merac) What a marvelous skills you have! Thank you for your cooperation. |
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Sealing Maargadum Prison
Start: Magician Louis (Merac) You must already know that all of the monsters in the Prison of Maargadum are getting more powerful. We're working on strengthening the magical barrier at the Prison as well as reinforcing the main magic column. Once again, please deliver this book of barriers to magician Lau at the column of main magic. End: Lau (Merac) I'm working on reinforcing of the magical barrier. Again. At least this time I have help. Another book? This book will really help. Thank you again. |
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Skins of Ruin
Start: Armor Trader Clain (Merac) You have no idea how great business's been! My armor's selling like mad in Algol. I'm busy, but boy it feels great. War is hell, but it's good to know I'm saving lives. Anyways, could you get me some more materials? I need more Salamander Skins, but better quality this time around. The best stuff I've found so far are Salamander Ruin Skins. 5 of 'em should be more than enough. I want to make the best armor in all the land, will you help me? End: Armor Trader Clain (Merac) Oh, these are wonderful. Thank you, I hope this is payment enough... |
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Stylishly Dangerous
Start: Merchant Tino (Dratan) Warriors should carry mementos of their kills. Few things are as frightening as a screaming warrior charging you covered in the bits of dead things. Anything frightening that hangs on armor does the job: teeth, heads, horns, tusks, even... less mentionable bits work. Only problem is, scary trophies are hard to get. Who wants to spend all that time and effort hunting down dragons or goblin kings? That's hard, it's so much easier to just buy that stuff pre-made. This is where you come in. I need some dangerous-looking teeth. The best ones come from Rough Jaguars and Cerebrus. I'll pay you for a decent-sized batch, think you can get me some? End: Merchant Tino (Dratan) Ooo, these are great! They're sharp and scary-looking, perfect. |
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Shining Teeth
Start: Merchant Tino (Dratan) The materials you've handed to us last time were so popular. Well. I've heard that the Glitter Tooth of Elite Cerberus has great quality and if you don't mind can you bring it to us please? Elite Cerberuses are living at Merac. End: Merchant Tino (Dratan) Wow, as great as they say it has best quality ever I see. Thank you. |
Reward:
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Hardened Teeth
Start: Merchant Tino (Dratan) People just love the materials you bring. There is a guy requesting for the hardened teeth of the Elite Wild Sand Jaguar. They are told to be even stronger than those from Wild Sand Jaguar... Can you please get them for me? End: Merchant Tino (Dratan) I was waiting for you. Thank you very much. |
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The Death Knight Rises
Start: Archbishop Raustus (Merac) The Death Knights in the deepest parts of the prison are getting restless. If they fully awaken, terrible things will happen. I'm not sure you grasp the severity of this. These are Death Knights. They are the embodiments of psychic rage. In armor. These are the sort of things Ares has nightmares about. We have to cut off their power or fortify the seals. If we are to have a chance, we'll need to kill some of their servants and study this power. The alternative doesn't bear thinking about. Trust me, you don't need the nightmares. End: Archbishop Raustus (Merac) These rotting scraps of meat should shed light on weaknesses of the Death Knights. We need every edge we can find. |
Reward:
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Next of Kin
Start: Archbishop Raustus (Merac) While I study to find a way to reseal or repair the Death Knight's seals, I want you to handle their servants. The Death Mask Soldiers and Lancers... the less you know about the creation of these things, the better. Don't go seeking nightmares. The only thing we can do for these poor souls is put them to rest and inform next-of-kin. Due to the decay, this might take some extra analysis. After you kill them, take samples of their flesh to Healer Enorin. End: Healer Enorin (Juno) You want to know who this used to be? I agree, we should do our best to bring peace to the families of the victims, I'll analyze it immediately. I know it wasn't enjoyable, but thank you for carrying it here. |
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The Great Wizard's Letter Delivery
Start: Great Magician Minearm (Merac) There is a Patrol Guard whose name is Noa and he asked me to study something before but there is no way to let him know the result from my study. Here take my letter to give him my result. He is at the entrance of 2nd basement in Maargadum Prison. End: Patrol Guard Noa (Maargadum Jail) Wow, there is anything Minearm can't do. Thank you. |
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The Death of Knights
Start: Patrol Guard Noa (Maargadum Jail) I have dire news. The Death Knight in the Dungeons beneath Merac Jail woke up. We have no idea why, it shouldn't even be able to awaken! But it has, and it's only a matter of time before it breaks free. If we don't kill it, it'll wreak unimaginable horrors on the countryside. I don't know of anyone strong enough to kill this horror. Besides you. Will you help us? As best we know, the Death Knight hasn't regained its full power yet. You need to kill it before its memory returns. Our very survival depends on it. End: Patrol Guard Noa (Maargadum Jail) At the risk of sounding cliche, you saved our lives. The only think I can do now is find out what made the Death Knight come back... |
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