Level 140-149 quests
Looking for materials
Start: Collector Lore (Mondshine) I'm gathering some things these days. Can you bring me 3 Green Herbal Remedies? I'm sure you wouldn't need them. Well, I'll give you something useful instead. End: Collector Lore (Mondshine) Thank you. This is my way of appreciation. Note: Green Herbal Remedies can be bought from Merchant NPC's. |
Reward: |
The Prime Minster's Request
Start: Prime Minister Erbe (Mondshine) I am Prime Minister Erbe, of the Lesty clan. Our ancestors hail from Mondshine, land of the eternal moon. My people are craftsmen without peer, bringing life to even the most lifeless materials. But those times are past, and now it is all we can do to maintain our borders and protect our towns... Ever since the Heretics took power, our land and talents have gone to waste. They've enslaved hundreds of our people, including Prime Minister Amba! We have to rescue our people! We must stand up for ourselves! We're waging a guerilla campaign against the Heretics. If you wish to help, see Border Guard Boru at the entrance of the town. He'll tell you what to do. End: Boundary Guard Boru (Mondshine) It is good to see someone of your caliber willing to lend aid. |
Reward:
|
Lightning Assault
Start: Boundary Guard Boru (Mondshine) I fear for my people, especially those enslaved by Heretics. Would that I could do something, but the Heretic Guard Posts report everything we do. If we are to retaliate, we must destroy all four Guard Posts in Mondshine. Our first target is the Eastern Guard Post. No prisoners, no survivors. Let none spread word of your deeds. End: Boundary Guard Boru (Mondshine) You were successful? We must start the next phase before we're discovered. Note: Eastern Guard Post is actually in the north of Mondshine - see 'tents' on the map near town. |
Reward:
|
Put to the Torch
Start: Boundary Guard Boru (Mondshine) It is time to make our presence known. Go to the next guard post and kill them. Kill them with fire. Burn their camps. Let them look upon the ashes and despair! End: Boundary Guard Boru (Mondshine) You smell of fire, and battle. You drip with gore! Note: Buy three torches from Grocer Mary: Torch of Commander, Torch of Guard and Torch of Guard Post. Use them in the southeastern Guard Post at coordinates (1739,2110), (1800,2208), (1864,2098). |
Reward:
|
Fearful Hunger
Start: Boundary Guard Boru (Mondshine) Our next target is the Guard Post southeast of the Damp Graveyard. It's surrounded by mountains, but I know a way in. We're gonna hit their supply lines. This time, I want a few survivors left to tell the tale. We're gonna play with their minds, and their stomachs. Seize 10 crates of supplies. We'll see how they like starvation. End: Boundary Guard Boru (Mondshine) Even mountains won't stay our vengeance! Heh, I wonder how well they'll sleep, terrified and starving? |
Reward:
|
Beheading the Heresy
Start: Boundary Guard Boru (Mondshine) This is the final strike. The Heretic command is in the Guard Post at the entrance of the Chapel. The captain of the Guard Posts is called Karr. His men are starving and terrified. Without their leader, we'll slaughter them like cattle. Kill Karr, bring me his head. I wish to laugh at the lifeless eyes of my enemy. End: Boundary Guard Boru (Mondshine) I see fear in these eyes. Fear, and pain. It's almost... Heartwarming. There will be a counterstrike. We must strengthen our defenses before the Heretics raise reinforcements. Take this. Know that you will always be one of us. |
Reward:
|
Seizing the Guard Post
Start: Boundary Guard Boru (Mondshine) You might know this already, but there are 4 Guard Posts in Mondshine. Clear out all enemies located in the East Guard Post first. You might not see much troops, but they have a lot of reserves. Leave none alive. End: Boundary Guard Boru (Mondshine) Well slain. |
Reward:
|
Torching the Guard Post
Start: Boundary Guard Boru (Mondshine) Just because you killed a few guards, don't think you're finished. Before they return with reinforcements, burn down their barracks. To the ground! You must burn down at least three barracks. You can buy torches from the village merchants. Get to it. End: Boundary Guard Boru (Mondshine) Wow, you make arson look so easy. |
Reward:
|
Raiding Supplies
Start: Boundary Guard Boru (Mondshine) The Guard Post southeast of Marshy Cemetery is surrounded by mountains. The guards there think the mountains make them safe, you're going to show them otherwise. Steal their supplies, but leave a few alive. Shatter their illusions of safety, make them live with that knowledge. A little starvation won't hurt, either. End: Boundary Guard Boru (Mondshine) This is good stuff. May their last moments be starving and terrified. |
Reward:
|
The Chain of Command
Start: Boundary Guard Boru (Mondshine) Our enemies trust their leaders. We will remove this trust, this security. The Heretic Commander Karr makes his home near the Chapel guard post. Kill their leader and bring back his head. Let the Heretics know that nobody, not even their commander, is safe from our vengeance. End: Boundary Guard Boru (Mondshine) Let them counterattack. Our positions are reinforced, their morale is broken. It will be slaughter. |
Reward:
|
Dust of Dreams
Start: Magician Ane (Mondshine) Um... How should I say this? I have a favor to ask. Actually... I noticed something wrong in Mondshine, so I investigated what it was, and I found this deformed Terra Egg in the woods. It's covered in these magical-looking patterns, I really need to know what they mean. Um... but the egg is toxic. The best way to de-toxify things is Dream Powder... from Dreamy Terras. Could you bring me some? End: Magician Ane (Mondshine) I have terrible news... While you were getting Dream Powder, I think I figured out what's causing the corruption. Oh gods.... Note: The EXP and SP values displayed in the quest log are wrong. |
Reward:
|
The Egg of Darkness
Start: Magician Ane (Mondshine) (Shudder) This is creepy. I think evil spirits are going after our Terras. That egg you hold is tainted by spirits. It'll hatch into a Dark Terra, a creature of evil. I don't want to touch it anymore. Could you deal with this, preferably outside the village? End: Magician Ane (Mondshine) I don't think that was the only cursed egg... I have a sinking sensation I'll find more when I start looking. |
Reward:
|
Seeds of New Beginnings
Start: General Davide of the Royal Guard (Mondshine) The Lesty are the guardians of Mondshine. We would be proud to offer you the honor of joining our ranks. Do you wish to join us? Good, here is your first task: White Tree Forest is being destroyed and there's nothing we can do to save it... yet. We plan to grow a new forest, even grander than White Tree. We will do it from the holy seeds of our beloved wood. Bring me 5 spores from White Tree Forest, so we can plan for that day. When peace reigns, our forest shall reach the four corners of the world. End: General Davide of the Royal Guard (Mondshine) These are the magical spores that will save our way of life. Note: You can find the White Tree and its spores on the lake. |
Reward:
|
The Root of the Problem
Start: General Davide of the Royal Guard (Mondshine) While we've been working on a potion to purge the White Tree contamination, we have nothing for the soil. We need samples of the White Roots. It's sad, but they're already showing all the hallmarks of contamination. Bring me White roots, before they start attacking as well. End: General Davide of the Royal Guard (Mondshine) It's heartbreaking, especially since they were a part of us. |
Reward:
|
The Root Horn of the Problem
Start: General Davide of the Royal Guard (Mondshine) This infection won't be solved by just getting rid of those White and Black Roots. I need your help to stop the source of the infection. Experimenting on the horns of the White and Black Roots must be our first priority. Hunt down the Roots and bring me their horns. The longer you wait, the more become infected. End: General Davide of the Royal Guard (Mondshine) Now I can finally get busy, thanks! |
Reward:
|
The Problem of the Roots
Start: General Davide of the Royal Guard (Mondshine) I now need some of the Black Roots. These roots show more advanced contagion. End: General Davide of the Royal Guard (Mondshine) Everything changes, no matter how we fight it... |
Reward:
|
Heart In a Bottle
Start: Boundary Guard Didie (Mondshine) Hey, you! You there? You call yourself an adventurer? How the hell did you manage to last this long, anyway? Don't you know there are Heretics about? At least take a B-Strong Potion! Potion Crafter Eve makes `em, bring her spider sap and she'll make you one. Nobody should ever adventure without their B-strong! End: Potion Crafter Eve (Mondshine) Looking to bulk up? Drink one of these, guaranteed to double heart size! Well, unless I get the dosage wrong... |
Reward:
|
Treekillers
Start: General Davide of the Royal Guard (Mondshine) Now that we have the seeds, we must purge the forest itself. Evil Spirits perverted the souls of our the trees. I want you to bring them to me. Perhaps I can still help them... End: General Davide of the Royal Guard (Mondshine) These are the White Tree Spirits we've been looking for... Poor things. |
Reward:
Crem, Power Rombe, Faithful Lebru, Laughing Flahm, Harmonic Lumirhum |
Whitest White Tree Water
Start: General Davide of the Royal Guard (Mondshine) The White Tree Spirits that guard the Purified Water of the White Tree are also showing signs of this taint. We need that White Tree Purified Water, it seems to be the only thing that frees people from the shackles of the Heretics. Go kill those Polluted White Tree Spirits and threatening Bloody White Tree Spirits. We must reduce their numbers, the more the better! End: General Davide of the Royal Guard (Mondshine) Even with all our work, the enemy we face is legion. I fear or time may be running short. |
Reward:
|
Ornery Feathers
Start: General Davide of the Royal Guard (Mondshine) Tera are very cute, but we still thin the herds when they get ornery. They're getting ornery, so go hunt a few. It doesn't really matter how many, but go ahead and bring me 20 of their feathers. Try to keep the feathers in good shape, huh? End: General Davide of the Royal Guard (Mondshine) These feathers'll make for great fletching, thanks! |
Reward:
|
Beautiful Feathers
Start: General Davide of the Royal Guard (Mondshine) Now you got me curious about the Graceful Terras and the Dreaming Terras. I wonder which has the best feathers. Can you bring me enough for a decent comparison? End: General Davide of the Royal Guard (Mondshine) Hmm... these don't look as good. |
Reward:
|
The New Border
Start: General Davide of the Royal Guard (Mondshine) We started you off on relatively easy tasks, now it's time for something a little more... challenging. Go south and meet meet Border Guard Levy. He'll give you quests worthy of a guardian of Mondshine. End: Boundary Guard Levy (Mondshine) You're the greenhorn, huh? Davide tells us hard work shall restore Mondshine to its former glory. I'm not convinced it'll be that simple. |
Reward:
|
Ghostly Rage
Start: Boundary Guard Levy (Mondshine) Oh Gods! Our dead won't stay dead! Something's preventing the souls in our cemetery from moving on... They're getting restless and massing in our cemetery. We've had isolated attacks, but if they attack en- masse, we'll be overrun. Could you them back while we work out a solution? End: Boundary Guard Levy (Mondshine) Sigh... I wonder if they even knew what they were doing. What a pity... |
Reward:
|
Creepy Swampy Crawlies
Start: Boundary Guard Levy (Mondshine) This letter says you're a guardsman. I don't doubt that's what they called you, but out here, guardsman is a title each man earns. You might not be a coward, but bravery must be tempered by strength, endurance and cunning. Your first mission involves Baby Swamp Spiders, 30 of `em. What are you waiting for? Kill 'em! End: Boundary Guard Levy (Mondshine) Not off to such a bad start after all... |
Reward:
|
Adventures in Guardship
Start: Boundary Guard Levy (Mondshine) You don't seem like a braggart. You don't seek glory for glory's sake. You've got a good head on your shoulders, that's for sure. You're no coward... Hmm. You might earn the right to call yourself a guardsman yet. Shall I give you your next mission? Go kill Sticky Swamp Spiders. End: Boundary Guard Levy (Mondshine) You took care of them? Good. Filthy, sticky things... |
Reward:
|
Crystallized Misery
Start: Boundary Guard Levy (Mondshine) They say those who never learn from the past are doomed to repeat it. Would that it were as simple as that. Nothing in our histories prepared us for this... Creatures near the Swamp Grave were possessed by Evil Spirits. They in turn became Evil Spirits and we are under constant attack. When slain, the essence of the spirits crystallizes and continues to spew Spirits until purged in fire. Bring me Spirit Stones, so I may halt this. End: Boundary Guard Levy (Mondshine) Sigh. This gloom affects us all, body and mind. |
Reward:
|
The Price of Vengeance
Start: Pet Dealer Roomy (Mondshine) In case you didn't know, Roomy swore vengeance on all Popenians. We think they killed his bother Louis. All we ever got back was his shoe... I-I-I have to bake some bread and get some milk, I just need a moment. Sniff. Please, take revenge for Roomy... Kill the Popenians, all of them! End: Pet Dealer Roomy (Mondshine) Thank you .... Oh my Louie... |
Reward:
|
A Colleague's Greeting
Start: Boundary Guard Wigo (Mondshine) The number of Border Guards in Mondshine is decreasing. Our clans are shrinking, losing ground in the constant conflict... Ah, well. Could you send my greetings to Border Guard Didie to the Southeast? End: Boundary Guard Didie (Mondshine) So he's still alive? I'm relieved. I hope to see him soon. |
Reward:
|
A Lack of Sentiment
Start: Boundary Guard Didie (Mondshine) The time for sentiment is past. Now is the time to hunt. Hunt 30 Popenians, they wander nearby. End: Boundary Guard Didie (Mondshine) You can kill these pretty good. Want to try your luck on stronger ones? |
Reward:
|
Filthy Dirty
Start: Boundary Guard Didie (Mondshine) You've got some mettle, sure. Now see how you stack up against Dirty Popenians. End: Boundary Guard Didie (Mondshine) Don't tell me that was too easy for you. Was it? |
Reward:
|
The Final, Wicked Test
Start: Boundary Guard Didie (Mondshine) Alright, now you've made it a challenge. I'm the only one hereabouts with the nerve to hunt Wicked Popenians. You seek to best me? Consider this your final test. End: Boundary Guard Didie (Mondshine) Really? You're back? Wow, I thought I was the only one who could handle those wicked things. Clasp my hand, friend, you've earned the right to call me equal. |
Reward:
Crem, Power Rombe, Faithful Lebru, Laughing Flahm, Harmonic Lumirhum |
The Lesty Stones
Start: Magic Shopkeeper Sooa (Mondshine) Do you know of the Stone Field? In northeast Mondshine? Where the Lesty Stonecutters go? I went there to gather stones, it was terrible! Monsters took over our quarry, they're probably using all our sacred stones for their dastardly rituals! Could you please help me? A proud hero like you has to help an innocent girl like me, right? End: Magic Shopkeeper Sooa (Mondshine) Oh no! Look what they did to the Stones! |
Reward:
|
Slug's Teeth
Start: Weapon Craft Rio (Mondshine) Hey, you! If you are not gonna help, get the hell outta here! Hold on, you're going to help us? In front of Dark Altar and the Chapel, where Heretics congregate, you should find monsters called Elephant Sluggards. The might not look like it, but those things have the sharpest teeth imaginable! With teeth like those, I can make weapons sharp enough to pierce any armor. I want to make more weapons, but I'm out of materials. Could you bring me some? End: Weapon Craft Rio (Mondshine) How many did you get? We need quite a few actually... |
Reward:
|
Leather for Gold
Start: Boundary Guard Didie (Mondshine) Border Guards guard all the creatures in Mondshine and also help out the Lesty clan. We usually collect good quality leathers and give them to merchants, and merchants make great armor to sell. Tyloy's leather is in fashion these days. This leather is tough but very soft. It will be very useful. Get 30 Tyloy's leather and bring them to Border Guard Wigo. End: Boundary Guard Wigo (Mondshine) Hello there. Is that the precious Tyloy Leather? This will be very useful. |
Reward:
|
Battle Scarred
Start: Boundary Guard Wigo (Mondshine) Fearless Tyloys are called that because, well, they're fearless. Those things fight constantly, their hides're covered in rips, tears and knobby little scars. Damn things are nearly worthless. Fearless Tyloy leather is very hard to process and not usually worth our time, but there's nothing better to practice on. Tell you what, bring me 30 tough leathers from Fearless Tyloys. End: Boundary Guard Wigo (Mondshine) We can always use something to teach with... Note: Fearless Tyloys are Brave Tyloys. |
Reward:
|
Rabid Frenzy
Start: Boundary Guard Wigo (Mondshine) When Tyloys get rabid, we call `em Frenzied Tyloys. They are very dangerous, and kill other, healthier Tyloys. Most of them cluster around Stonecutter's Field. We have to kill them before they infect the rest of the herd. End: Boundary Guard Wigo (Mondshine) Good job. We must always protect our herds. Note: Frenzied Tyloys are Crazy Tyloys. |
Reward:
|