Specialist skills
Grand Totals
- Specialist active skills: 128 730 SP and 1 668 350 000 gold needed to max out.
- Specialist passive skills: 40 651 SP and 596 000 000 gold needed to max out.
- Total Specialist skills: 169 381 SP and 2 264 350 000 gold needed to max out.
- Specialist + Sorcerer skills: 177 059 SP and 2 340 350 000 gold needed to max out.
Specialist active skills
Transforms you into a Knight form with medium attack and high defense. You can cancel the transformation whenever you want by reusing the skill. You can only use certain skills while being in Knight form - those skills will be listed below with green names.
Requirements:
Range: 0 meters Cool time: 5 seconds |
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Transforms you into a Demon form with high attack and medium defense. You can cancel the transformation whenever you want by reusing the skill. You can only use certain skills while being in Demon form - those skills will be listed below with red names.
Requirements:
Range: 0 meters Cool time: 5 seconds |
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Damages target and reduces their movement speed. Can only be used during Earthsea Evocation.
Requirements:
Range: 5 meters Cool time: 7.8 seconds |
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Powerful attack that deals high damage. Can only be used during Firewind Evocation.
Requirements:
Range: 15 meters Cool time: 7.5 seconds Elemental Attack: Fire Level 2 |
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Damages up to 5 monsters close together. Temporarily petrifies and removes all buffs from target. Can only be used during Earthsea Evocation. Does not require a target.
Requirements:
Range: 5 meters Cool time: 18 seconds Elemental Attack: Water Level 2 |
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Damages up to 5 monsters close together. Can only be used during Firewind Evocation.
Requirements:
Range: 15 meters Cool time: 7.8 seconds |
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Increases attack speed, movement speed and casting speed. Power is the percentage that each stat is increased. This skill cannot be combined with the other Blessings.
Range: 2 meters Cool time: 2 minutes |
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Increases magic hit rate, magic attack and critical hit chance. This skill cannot be combined with the other Blessings.
Range: 2 meters Cool time: 2 minutes |
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Increases physical defense, magic defense, and max HP. This skill cannot be combined with the other Blessings.
Range: 2 meters Cool time: 2 minutes |
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Increases physical evasion, magical accuracy and deadly hit chance. This skill cannot be combined with the other Blessings.
Range: 2 meters Cool time: 2 minutes |
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A self buff increasing toughness. Can only be used in Earthsea Evocation. Requires Earth Crystals to cast.
Range: 2 meters Cool time: 30 seconds |
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A self buff increasing dexterity. Can be used only in Firewind Evocation. Requires Wind Crystals to cast.
Range: 2 meters Cool time: 30 seconds |
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Increases the duration of the next buff received by a targeted ally. Skill duration is the amount of time the targeted character has to put on a buff before this skill will no longer apply.
Requirements:
Range: 15 meters Cool time: 20 seconds |
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A party buff that increases critical and deadly rate of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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An attack. This skill is used in the Earthsea Evocation.
Requirements:
Range: 15 meters Cool time: 44 seconds Elemental Attack: Earth Level 2 |
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An attack. This skill is used in the Firewind Evocation.
Requirements:
Range: 15 meters Cool time: 36 seconds |
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Temporarily increases movement speed of all party members in range. Requires Stones of Wise to cast.
Requirements:
Range: 20 meters Cool time: 6 seconds |
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An attack. This skill is used in the Earthsea Evocation.
Requirements:
Range: 15 meters Cool time: 60 seconds Elemental Attack: Water Level 2 |
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An attack. This skill is used in the Firewind Evocation.
Requirements:
Range: 15 meters Cool time: 60 seconds Elemental Attack: Fire Level 2 |
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Increases the physical defense of the caster and recovers HP continuously. This skill is not affected by Skill Cool Down Reduction. Requires Stones of Wise to cast.
Range: 2 meters Cool time: 30 minutes |
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Increases the magic defense of the caster and recovers HP & MP continuously. This skill is not affected by Skill Cool Down Reduction. Requires Stones of Wise to cast.
Range: 2 meters Cool time: 30 minutes |
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SPECIALIST PassIVE SKILLs
Permanently increases magic attack of your Earthsea Evocation.
Requirements:
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Permanently increases magic attack of your Firewind Evocation.
Requirements:
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Permanently increases physical evasion during transformation.
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Permanently increases attack speed during transformation.
Requirements:
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Permanently increases magical attack when a scythe is equipped.
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Permanently increases Intelligence.
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