ARCHWIZARDThe Archwizard can call down ice and fire storms on a variety of enemies and force them to their knees with her strong attacks. She is a master in dealing with the staff and especially in fighting multiple opponents effectively. Staffs always have higher attack than wands. This allows Archwizards to inflict much more damage per hit than their Archwitch comrades, despite the fact that staffs attack slower than wands.
ArchwiZard Attributes |
For Archwizards the Stat Points affect the following:
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Stat points from accessories, seals and passives have the same effects as Archmage's stats (without subclass chosen).
All level 31 Archwizards start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
---|---|---|---|---|---|---|---|---|---|---|---|
839 | 1351 | 52 | 93 | 232 | 140 | 111 | 15 | 232 | 140 | 195 | 130 |
each level Archwizard gains | |||||||||||
+27 | +20 | +1.67 | +3 | +2 | +2 | +3 | +0.5 | +2 | +2 | +0.9 | +0.6 |
STAT POINTS DISTRIBUTION
Archwizard skills require the following stat points distribution:
After this requirement is reached, you can distribute the stat points according to your preference.
The suggested way to spend your Archwizard's stat points:
- 100 Intelligence
- 12 Dexterity
- 17 Constitution
After this requirement is reached, you can distribute the stat points according to your preference.
The suggested way to spend your Archwizard's stat points:
Character level | Stat points gained | Strength (STR) |
Dexterity (DEX) |
Intelligence (INT) |
Constitution (CON) |
Requirement reached |
---|---|---|---|---|---|---|
31 | 1 | 0 | 12 (+12) | 6 (+6) | 12 (+12) | 12 DEX required for level 31 skill Terra Spear 2 CON required for level 31 skill Staff Mastery 12 CON required for level 31 skill Mana Barrier |
32 | 3 | 0 | 12 | 9 (+3) | 12 | |
33 | 4 | 0 | 12 | 13 (+4) | 12 | |
34 | 3 | 0 | 12 | 16 (+3) | 12 | |
35 | 4 | 0 | 12 | 20 (+4) | 12 | |
36 | 3 | 0 | 12 | 23 (+3) | 12 | |
37 | 4 | 0 | 12 | 25 (+2) | 14 (+2) | |
38 | 3 | 0 | 12 | 25 | 17 (+3) | 17 CON required for level 38 skill Robe Mastery and level 47 skill Mage Armor 2 |
39 | 4 | 0 | 12 | 29 (+4) | 17 | |
40 | 3 | 0 | 12 | 32 (+3) | 17 | |
41 | 4 | 0 | 17 | 36 (+4) | 17 | 35 INT required for level 38 skill Flame Field |
42 | 3 | 0 | 12 | 39 (+3) | 17 | |
43 | 4 | 0 | 12 | 43 (+4) | 17 | |
44 | 3 | 0 | 12 | 46 (+3) | 17 | |
45 | 4 | 0 | 12 | 50 (+4) | 17 | |
46 | 3 | 0 | 12 | 53 (+3) | 17 | 52 INT required for level 44 skill Freeze Arrow |
47 | 4 | 0 | 12 | 57 (+4) | 17 | |
48 | 3 | 0 | 12 | 60 (+3) | 17 | |
49 | 4 | 0 | 12 | 64 (+4) | 17 | |
50 | 3 | 0 | 12 | 67 (+3) | 17 | |
51 | 4 | 0 | 12 | 71 (+4) | 17 | |
52 | 3 | 0 | 12 | 74 (+3) | 17 | |
53 | 4 | 0 | 12 | 78 (+4) | 17 | |
54 | 3 | 0 | 12 | 81 (+3) | 17 | |
55 | 4 | 0 | 12 | 85 (+4) | 17 | |
56 | 3 | 0 | 12 | 88 (+3) | 17 | |
57 | 4 | 0 | 12 | 92 (+4) | 17 | |
58 | 3 | 0 | 12 | 95 (+3) | 17 | |
59 | 4 | 0 | 12 | 99 (+4) | 17 | |
60 | 3 | 0 | 12 | 102 (+3) | 17 | 100 INT required for level 70 skill Golden Chaos Nova Beam and level 98 skill Blizzard |
61 and more | depends on the build |
Possible builds:
- Intelligence - for lower and mid-levels, it is recommended to put all additional stat points in intelligence as it increases magical attack.
- Dexterity - you may want to choose dexterity to increase the chance of critical and deadly hit. Don't do it if you have access to Small Crit Potions, they are way more efficient. The dexterity build becomes a good option at high levels. Starting with level 170-172 hit rate set, you'll get a big boost to your criticals and with level 186-189 mixed set, you'll be able to do mostly deadly hits.
- Constitution - it's not really worth it. The extra HP and MP you gain when choosing this build can be easily obtained with proper jewels.