ARCHWITCHThe Archwitch lets the forces of nature rain down on their enemies to weaken them and make them non-combative. She is skilled at dealing with the dark arts and knows how to defend herself best and to compensate for the disadvantages of her light armor. Archwitches are wand-users, which means that their normal hits have a lower damage output than Archwizards. Fortunately for Archwitches, wands attack a fair bit faster than staffs, which helps a little to make up for the lack of power in their normal attacks. With a good wand, no one can stand up to an Archwitch.
Archwitch Attributes |
For Archwitches the Stat Points affect the following:
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Stat points from accessories, seals and passives have the same effects as Archmage's stats (without subclass chosen).
All level 31 Archwitches start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
---|---|---|---|---|---|---|---|---|---|---|---|
839 | 1351 | 52 | 93 | 232 | 140 | 111 | 15 | 232 | 140 | 195 | 130 |
each level Archwitch gains | |||||||||||
+27 | +20 | +1.67 | +3 | +0 | +0 | +2.33 | +0.5 | +0 | +0 | +1.8 | +1.2 |
STAT POINTS DISTRIBUTION
Archwitch skills require the following stat points distribution:
After this requirement is reached, you can distribute the stat points according to your preference.
The suggested way to spend your Archwitch's stat points:
- 52 Intelligence
- 17 Dexterity
- 17 Constitution
After this requirement is reached, you can distribute the stat points according to your preference.
The suggested way to spend your Archwitch's stat points:
Character level | Stat points gained | Strength (STR) |
Dexterity (DEX) |
Intelligence (INT) |
Constitution (CON) |
Requirement reached |
---|---|---|---|---|---|---|
31 | 1 | 0 | 12 (+12) | 6 (+6) | 12 (+12) | 12 DEX required for level 31 skill Stone 2 INT required for level 31 skill Astral Energy 12 CON required for level 31 skill Mana Barrier |
32 | 3 | 0 | 12 | 9 (+3) | 12 | |
33 | 4 | 0 | 12 | 13 (+4) | 12 | |
34 | 3 | 0 | 12 | 16 (+3) | 12 | |
35 | 4 | 0 | 12 | 20 (+4) | 12 | |
36 | 3 | 0 | 15 (+3) | 20 | 12 | |
37 | 4 | 0 | 15 | 20 | 16 (+4) | |
38 | 3 | 0 | 17 (+2) | 20 | 17 (+1) | 17 DEX required for level 38 skill Storm Cloud and Blind Fear 17 CON required for level 38 skill Drain Life |
39 | 4 | 0 | 17 | 24 (+4) | 17 | |
40 | 3 | 0 | 17 | 27 (+3) | 17 | |
41 | 4 | 0 | 17 | 31 (+4) | 17 | |
42 | 3 | 0 | 17 | 34 (+3) | 17 | |
43 | 4 | 0 | 17 | 38 (+4) | 17 | |
44 | 3 | 0 | 17 | 41 (+3) | 17 | |
45 | 4 | 0 | 17 | 45 (+4) | 17 | |
46 | 3 | 0 | 17 | 48 (+3) | 17 | |
47 | 4 | 0 | 17 | 52 (+4) | 17 | 52 INT required for level 44 skill Fallen Stat |
48 and more | depends on the build |
Possible builds:
- Intelligence - for lower and mid-levels, it is recommended to put all additional stat points in intelligence as it increases magical attack.
- Dexterity - you may want to choose dexterity to increase the chance of critical and deadly hit. Don't do it if you have access to Small Crit Potions, they are way more efficient. The dexterity build becomes a good option at high levels. Starting with level 170-172 hit rate set, you'll get a big boost to your criticals and with level 186-189 mixed set, you'll be able to do mostly deadly hits.
- Constitution - it's not really worth it. The extra HP and MP you gain when choosing this build can be easily obtained with proper jewels.