HEALER class The High Elf Healer is similar to the Mage in that they also manipulate Mana. However, their ability comes from the life force around them. The High Elf Healer uses Mana to create healing magic. She is very light-footed and in light armor, which makes her very vulnerable to attacks. To compensate for this disadvantage, she has many protective abilities, which she can also apply to her allies.
HEALER ATTRIBUTES |
For Healers the Stat Points affect the following:
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Note: Strength also increases physical attack, when scepter is equipped. As it has no use for Archers, it is not included in the table.
All Healers start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
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110 | 108 | 33 | 3 | 142 | 50 | 25 | 1 | 131 | 38 | 90 | 60 |
each level Healer gains | |||||||||||
+18 | +22 | +2 | +3 | +3 | +3 | +1.33 | +1 | +2 | +2 | +2.7 | +1.8 |
STAT POINTS DISTRIBUTION
For level 1-30 Healers the suggested Stat Point distribution is all in Dexterity (if you use a bow) or all in Intelligence (if you prefer a scepter). Depending on your preferred style of play, you may also wish to put points into Constitution for the added HP - do not do it, you can get a lot more HP by melding health jewels (Garnet or Coral) to your gear.