SORCERER class High Elf Sorcerers draw upon the four elements to summon nature's spirits, or Elementals, to aid them. The Sorcerer also calls upon these elements to deliver devastating attacks. Sorcerer's weapons of choice are the Scythe and the Fallarm. Both of these weapons play individual roles in supporting his talents.
SORCERER Attributes |
For Mages the Stat Points affect the following:
|
|
All Sorcerers start out with the following attributes:
All Sorcerers start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
---|---|---|---|---|---|---|---|---|---|---|---|
110 | 128 | 13 | 3 | 137 | 44 | 29 | 1 | 137 | 44 | 90 | 60 |
each level Sorcerer gains | |||||||||||
+15 | +29 | +0.67 | +3 | +2 | +2 | +2 | +1 | +3 | +3 | +1.8 | +1.2 |
STAT POINTS DISTRIBUTION
For level 1-30 Sorcerers, the suggested Stat Point distribution is all in Intelligence. Depending on your preferred style of play, you may also wish to put points into Constitution for the added HP - do not do it, you can get a lot more HP by melding health jewels (Garnet or Coral) to your gear. Dexterity should definitely not have any stat points put into it, since it adds so little critical and deadly, it's not worth it at these levels.
CHOOSING A SUBCLASS
At level 31 you can choose a subclass and become either an Elementalist or a Specialist. Each job has different skills and a bit different values of attributes. To be able to choose a job you will need to fulfill the following conditions:
- Level 31 and above
- Ice Spike level 5 skill
- 50 000 gold