Mage skills
Grand Totals
- Mage active skills: 4 097 SP and 50 000 000 gold needed to max out.
- Mage passive skills: 1 385 SP and no gold needed to max out.
- Total: 5 482 SP and 50 000 000 gold needed to max out.
Mage active skills
Shoots a bolt of energy at the target.
Range: 20 meters Cool time: 3.5 seconds |
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Deals damage to up to 8 adjacent enemies while in a personal dungeon.
Range: 3 meters Cool time: 4.5 seconds |
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Uses energy to cut through a target.
Range: 20 meters Cool time: 3.5 seconds |
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Damages up to five enemies within five meters of the targeted enemy.
Range: 20 meters Cool time: 5.1 seconds |
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Decreases target's movement speed.
Range: 20 meters Cool time: 5 seconds |
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Increases target player's movement speed. When at level 5, it gives the same amount of speed as Potion of Haste.
Range: 20 meters Cool time: 2.5 seconds |
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Reduces target's attack speed.
Range: 20 meters Cool time: 7 seconds |
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Increases the target's mana regeneration for a short period of time.
Range: 20 meters Cool time: 3.6 seconds |
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Strong magical strike with staff. Close-range skill.
Range: 2 meters Cool time: 1.8 seconds |
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Increases target player's skill animation speed. Witches may learn Haste 2, which is an expansion of this skill.
Requirements:
Range: 20 meters Cool time: 3.6 seconds |
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Transfers health points to mana. Does not work on other players.
Requirements:
Range: 10 meters Cool time: 4 seconds |
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Increases your attack speed. Does not work on other players.
Requirements:
Range: 20 meters Cool time: 2.5 seconds |
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Slow casting but powerful magical bolt. This skill must be at level 5 before you will be allowed to pick a subclass.
Requirements:
Range: 20 meters Cool time: 7 seconds |
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Increases target's magical hit rate. Works on Clerics, Mages, Archmages, Night Shadows and Sorcerers.
Range: 20 meters Cool time: 2.5 seconds |
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Damages up to 8 enemies adjacent to you using a huge energy core. Can only be used in the Cube zone.
Range: 3 meters Cool time: 28.6 seconds |
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Provokes monsters nearby the selected target and decreases their magical defense and moving speed. Does not work on boss monsters. Requires gold to cast.
Requirements:
Range: 40 meters Cool time: 30 minutes |
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Mage Passive skills
Permanently increases physical defense.
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Permanently increases magical attack.
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Permanently increases maximum hit points by a certain percentage when weapon is equipped.
*misspelled in game |
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Permanently increases mana regeneration. Wizards may learn Mage Armor 2, which stacks on top of this skill. Mana regenerates once every 2.5 seconds, which is the "rate."
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Permanently increases magical defense.
Requirements:
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Permanently decreases skill cool time.
Requirements:
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