Archer skills
Grand Totals
- Archer active skills: 80 335 SP and 984 000 000 gold needed to max out.
- Archer passive skills: 46 514 SP and 762 000 000 gold needed to max out.
- Total Archer skills: 126 849 SP and 1 746 000 000 gold needed to max out.
- Archer + Healer skills: 130 039 SP and 1 786 000 000 gold needed to max out.
Archer active skills
Shoots an arrow at the speed of light, causing the target to bleed.
Requirements:
Range: 20 meters Cool time: 8 seconds |
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Fires a bolt of dark silence, prevents the target from using their skills.
Requirements:
Range: 20 meters Cool time: 7 seconds Elemental Attack: Darkness Level 2 |
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Damages target and decreases their movement speed.
Requirements:
Range: 20 meters Cool time: 9 seconds Elemental Attack: Wind Level 2 |
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Increases the target's HP and MP for the duration of the skill.
Range: 20 meters Cool time: 20 seconds |
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Damages and poisons target. The poison causes the target to slowly lose health over time.
Requirements:
Range: 20 meters Cool time: 12 seconds |
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A cool, blue breeze blows arrows with wind damage to the target. Requires Wind Crystals to cast.
Range: 20 meters Cool time: 10 seconds Elemental Attack: Wind Level 2 |
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AoE attack that damages and temporarily paralyzes up to 5 targets within 120°. When used in PvP, snares target for duration of skill.
Requirements:
Range: 20 meters Cool time: 25 seconds |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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Damages the target by adding the power to the player's normal critical hit.
Requirements:
Range: 20 meters Cool time: 52 seconds |
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Critically hits on a weak point of an opponent.
Requirements:
Range: 20 meters Cool time: 60 seconds |
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Increases attack speed. A self-buff skill.
Range: 2 meters Cool time: 5 minutes Elemental Defense: Wind Level 1 |
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Increases physical defense of the caster and 6 allies in range and recovers 300 HP per second. This skill is not affected by Skill Cool Down Reduction.
Range: 15 meters Cool time: 30 minutes |
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Archer passive skills
Permanently increases magical resistance (evasion).
Requirements:
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Permanently increases physical attack power while wielding a bow.
Requirements:
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Permanently increases your hit rate.
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Permanently increases health and physical defense. Bow does not need to be equipped for this skill to work.
Requirements:
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Permanently increases your rate of deadly hits.
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Permanently increases your rate of critical hits.
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Permanently increases physical attack while wielding a bow.
Requirements:
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Permanently increases your physical attack and physical defense while wielding a bow.
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Permanently increases physical attack.
Requirements:
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Permanently increases chance of making a critical hit.
Requirements:
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Permanently increases chance of making a deadly hit.
Requirements:
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Permanently increases dexterity.
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