Pet parts equipment
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"Pet equipment" is all the weapons and armors that may be made from pet parts. Pet parts can be gotten through horse and drake sacrificing or by buying them from other players. There are twelve different dragon parts and eight different horse parts.
Dragon parts are used to make dragon weapons. There are a total of twelve different dragon weapons. Each of the six character classes has two types of dragon weapons that they can choose from. These two weapons match up with the two job options each class is given. All dragon weapons are made by combining three dragon parts, and each of the twelve weapons has its own unique part combination.
Horse parts are used to make knightmare armor. Titans, Healers, Mages, Rogues, and Sorcerers have five pieces of knightmare armor available to them, and Knights have six pieces. Each armor piece requires three horse parts, with one of the parts always being a Horse Tendon. There are two "classes" of knightmare armor that can be made for each character.
All pet equipment is very expensive to make and, once made, cannot be dropped, sold, traded, or have its class changed using Collector Ryl. Like other un-tradeable items, pet equipment may only be kept in your inventory or in Bianca's Warehouse. If you make a dragon weapon or a piece of knightmare armor and later decide that you want to get rid of it, your only options will be to sell it to a NPC for 0 gold, or discard it using the trash can (little bin symbol) in your inventory.
Horse parts are used to make knightmare armor. Titans, Healers, Mages, Rogues, and Sorcerers have five pieces of knightmare armor available to them, and Knights have six pieces. Each armor piece requires three horse parts, with one of the parts always being a Horse Tendon. There are two "classes" of knightmare armor that can be made for each character.
All pet equipment is very expensive to make and, once made, cannot be dropped, sold, traded, or have its class changed using Collector Ryl. Like other un-tradeable items, pet equipment may only be kept in your inventory or in Bianca's Warehouse. If you make a dragon weapon or a piece of knightmare armor and later decide that you want to get rid of it, your only options will be to sell it to a NPC for 0 gold, or discard it using the trash can (little bin symbol) in your inventory.
Making dragon weapons
Dragon weapons are equal to your level and have the attack of a +6. They are said to have the added hit rate that a +15 weapon does, however this has not yet been thoroughly tested. Despite the fact that their attack is only equal to a +6, they glow like a +15. They may not be bloodsealed or further upgraded, so they are usually used as back up weapons or for show.
A dragon weapon is always equal to the level of the character that has it. If you have a dragon weapon and check its stats, you will see that it says it's level 0. Don't be deceived by this! Dragon weapons are shown as being level 0 because they can be wielded by a character of any level, and they level up with that character. Attack stats are also not shown on the dragon weapons. But if you equip a dragon weapon and check your total attack, then level up and check your attack again, you will see that it has increased. Points put into your class' main stat type will also affect the attack of your dragon weapon. (More about this below.)
These have an estimated 50% chance of success. Some people succeed with making them the first time, but most people end up getting their desired dragon weapon on the second or third try. So be prepared to take a hit or two in the pocketbook.
(IMPORTANT: The Sorcerer Dragon Scythe has an awful attack and doesn't even begin to match up to anything +0 your level, much less +6. It is recommended that you do not make the scythe unless you just want it for looks.)
Here are the dragon parts required to make each dragon weapon:
These have an estimated 50% chance of success. Some people succeed with making them the first time, but most people end up getting their desired dragon weapon on the second or third try. So be prepared to take a hit or two in the pocketbook.
(IMPORTANT: The Sorcerer Dragon Scythe has an awful attack and doesn't even begin to match up to anything +0 your level, much less +6. It is recommended that you do not make the scythe unless you just want it for looks.)
Here are the dragon parts required to make each dragon weapon:
The attack of these weapons depends greatly on the amount of stat points your character has in its class' main stat type. For example, the attack of the Titan and Knight dragon weapons are affected by the number of stat points characters of those classes have in the Strength stat. The dragon weapons of Healer-Archers and Rogues are affected by Dexterity. Healer-Clerics, Mages, and Sorcerers have their weapons affected by Intelligence.
Dragon weapons are the only type of weapon that have the attack affected by stat points. Normal weapons always have a set attack increase that they give your character. For example, a level 5 Rogue can increase their base physical attack with Dexterity stats, but the attack boost they get when equipping a pair of Silver Daggers (level 9 weapon) will always be 33 physical attack. If that Rogue puts no points into Dexterity and equips a pair of Dragon Daggers, the attack boost they get will be about 33 physical attack. But if they put all four available stat points into Dexterity and re-equip the Dragon Daggers, they will get an attack boost of about 38 physical attack in addition to the 2 physical attack that would be added to their base attack by the Dex stats, giving them a total of 40 physical attack from their Dragon Daggers.
Dragon weapons are the only type of weapon that have the attack affected by stat points. Normal weapons always have a set attack increase that they give your character. For example, a level 5 Rogue can increase their base physical attack with Dexterity stats, but the attack boost they get when equipping a pair of Silver Daggers (level 9 weapon) will always be 33 physical attack. If that Rogue puts no points into Dexterity and equips a pair of Dragon Daggers, the attack boost they get will be about 33 physical attack. But if they put all four available stat points into Dexterity and re-equip the Dragon Daggers, they will get an attack boost of about 38 physical attack in addition to the 2 physical attack that would be added to their base attack by the Dex stats, giving them a total of 40 physical attack from their Dragon Daggers.
Making Horse armor
All knightmare armor (also called horse armor) is equal to your level and has the defense of a +6 piece. Despite being only equal to a +6 in defense, knightmare armor has the fairy of a +15 set. It may not be bloodsealed or further upgraded, so it is mostly used as a back up.
Knightmare armor is always equal to the level of the character that has it. If you have a piece of knightmare armor and check its stats, you will see that it says it's level 0. Don't be deceived by this. Knightmare armor pieces (and dragon weapons) are shown as being level 0 because they can be worn by a character of any level--and they level up with that character. Defense stats are also not shown on knightmare armor. But if you equip a piece of knightmare armor and check your total defense, then level up and check your defense again, you will see that it has increased a little.
There are two classes of knightmare armor: Class A and Class B. The difference between them is this: Class B has a higher chance of success than Class A, but the parts for Class B are rare than those for Class A. The resulting piece of armor is the same for both classes.
Class A armor has an estimated 40% chance of success. Class B armor has an estimated 50% chance of success. If you are going to make knightmare armor, I recommend that you attempt to make Class B armor the first time around.
Here are the horse parts required to make each piece of knightmare armor:
There are two classes of knightmare armor: Class A and Class B. The difference between them is this: Class B has a higher chance of success than Class A, but the parts for Class B are rare than those for Class A. The resulting piece of armor is the same for both classes.
Class A armor has an estimated 40% chance of success. Class B armor has an estimated 50% chance of success. If you are going to make knightmare armor, I recommend that you attempt to make Class B armor the first time around.
Here are the horse parts required to make each piece of knightmare armor: