Elementalist skills
Grand Totals
- Elementalist active skills: 112 799 SP and 1 645 350 000 gold needed to max out.
- Elementalist passive skills: 111 980 SP and 1 497 000 000 gold needed to max out.
- Total Elementalist skills: 224 779 SP and 3 142 350 000 gold needed to max out.
- Elementalist + Sorcerer skills: 232 457 SP and 3 218 350 000 gold needed to max out.
Elementalist active skills
Temporarily increases the attack of target elemental, not speed like the description says.
Requirements:
Range: 15 meters Cool time: 6.2 seconds |
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Fire Elemental's kamikaze attack skill. Elemental sacrifices itself to deal damage to an opponent.
Requirements:
Range: 3 meters Cool time: 5.1 seconds Elemental Attack: Fire Level 2 |
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Earth elemental's AoE attack skill. Hits up to 8 opponents close together. Requires a target to use.
Requirements:
Range: 7 meters Cool time: 8.3 seconds Elemental Attack: Earth Level 2 |
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Wind elemental's AoE attack akill. Hits up to 8 opponents close together. Does not require a target to use.
Requirements:
Range: 15 meters Cool time: 9.2 seconds Elemental Attack: Wind Level 2 |
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Water elemental's skill. Decreases target's defense, removes their buffs, and temporarily petrifies them.
Requirements:
Range: 7 meters Cool time: 9.2 seconds |
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Increases magic accuracy of targeted elemental for certain period of time.
Requirements:
Range: 15 meters Cool time: 10 seconds |
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Calls down lightning on the target, damaging up to six adjacent opponents.
Requirements:
Range: 15 meters Cool time: 9.2 seconds |
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Damages target and decreases its movement speed.
Range: 15 meters Cool time: 7.2 seconds Elemental Attack: Water Level 2 |
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Transfers your HP to target elemental.
Requirements:
Range: 15 meters Cool time: 5 seconds |
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An AoE attack with blinding effect that can hit up to 8 targets. Blind does not work in PvE. This skill does not need a target to cast. Requires Fire Crystals to cast.
Range: 5 meters Cool time: 30 seconds Elemental Attack: Light Level 2 |
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Self-buff that decreases the amount of damage your summoned elementals take. Your total mana is decreased by 3% whenever an elemental gets hit. When you run out of mana, you'll lose the buff.
Requirements:
Range: 2 meters Cool time: 20 seconds |
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A party buff that increases critical and deadly rate of all party members within range of the 'Soul' spawned after casting this skill.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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Summons ancient weapon and attacks the target.
Requirements:
Range: 15 meters Cool time: 40 seconds |
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Temporarily increases attack speed of party member in range. Requires Stone of the Wise to cast.
Requirements:
Range: 15 meters Cool time: 6 seconds |
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An attack summoning a stone pillar to inflict damage to the target.
Requirements:
Range: 15 meters Cool time: 60 seconds Elemental Attack: Earth Level 2 |
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An attack summoning a lightning strike to inflict damage to the target.
Requirements:
Range: 15 meters Cool time: 60 seconds Elemental Attack: Wind Level 2 |
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Reduces magic damage taken and recovers MP and HP. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
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ELEMENTALIST PassIVE SKILLS
Permanently increases the defense of your Fire elemental.
Requirements:
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Permanently increases the defense of your Earth elemental.
Requirements:
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Permanently increases the defense of your Water elemental.
Requirements:
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Permanently increases the defense of your Wind elemental.
Requirements:
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Permanently increases hit rate of all elementals.
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Permanently increases magical attack and physical defense of all elementals.
Requirements:
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Permanently increases magical attack, physical defense and maximum HP of Water elemental.
Requirements:
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Permanently increases magical attack, attack speed and maximum HP of Wind elemental.
Requirements:
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Permanently increases magical attack, magic accuracy and maximum HP of Fire elemental.
Requirements:
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Permanently increases magical attack, physical defense and maximum HP of Earth elemental.
Requirements:
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Permanently increases the attack of the elementals.
Requirements:
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Permanently increases your maximum health.
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Permanently increases attack when a fallarm is equipped.
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Permanently increases Intelligence.
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