MAGE class Mages are practitioners of the Dark Arts. The ability to manipulate the energies surrounding themselves and everything else throughout the land of Iris. They manipulate this mana into powerful attacks and curses some call magic. The Mage is extremely powerful, but years of studying tomes in dimly lit rooms have left them physically weak, and lacking in defensive means.
MAGE Attributes |
For Mages the Stat Points affect the following:
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All Mages start out with the following attributes:
Health | Mana | Physical Attack | Physical Defense | Physical Hit Rate | Physical Evasion | Magic Attack | Magic Defense | Magic Hit Rate | Magic Evasion | Critical | Deadly |
---|---|---|---|---|---|---|---|---|---|---|---|
90 | 122 | 13 | 3 | 142 | 50 | 33 | 1 | 142 | 50 | 90 | 60 |
each level Mage gains | |||||||||||
+11 | +31 | +0.67 | +3 | +3 | +3 | +2 | +1 | +3 | +3 | +2.7 | +1.8 |
STAT POINTS DISTRIBUTION
For level 1-30 Mages the suggested Stat Point distribution is all in Intelligence. Depending on your preferred style of play, you may also wish to put points into Constitution for the added HP - do not do it, you can get a lot more HP by melding health jewels (Garnet or Coral) to your gear. Dexterity should definitely not have any stat points put into it, since it adds so little critical and deadly, it's not worth it at these levels.