Archwitch skills
Grand Totals
- Archwitch active skills: 102 207 SP and 1 348 000 000 gold needed to max out.
- Archwitch passive skills: 38 997 SP and 702 000 000 gold needed to max out.
- Total Archwitch skills: 141 204 SP and 2 050 000 000 gold needed to max out.
- Archwitch + Archmage skills: 147 656 SP and 2 100 000 000 gold needed to max out.
Archwitch active skills
Petrifies the target removing all of their current buffs. Target is petrified and cannot move.
Requirements:
Range: 15 meters Cool time: 35 seconds |
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Holds down all air movement so all surrounding targets within certain distance will be unable to use their skills.
Requirements:
Range: 10 meters Cool time: 10 minutes Elemental Defense: Darkness Level 2 |
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Absorbs HP from numerous opponents around to recover. Drained targets will fall into sleep for certain period of time with certain chance.
Requirements:
Range: 10 meters Cool time: 5 minutes |
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Create shroud of darkness to the target and numerous opponents to block their sight and frighten them to make them run away. Similar to witch Blind skill and wizard - Fear. Does not work in PvP.
Requirements:
Range: 15 meters Cool time: 35 seconds Elemental Defense: Light Level 2 |
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Powerful bleed skill, which quickly reduces opponents HP. Amount bled is the total HP drained from the target during this skills duration. It's good to combine this skill with Epidemic skill.
Requirements:
Range: 15 meters Cool time: 10 seconds |
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Powerful bleed skill, which quickly reduces opponents HP. Amount bled is the total HP drained from the target during this skills duration. It's good to combine this skill with Burning Flame skill.
Requirements:
Range: 15 meters Cool time: 10 seconds |
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Decreases target's base stat points.
Requirements:
Range: 20 meters Cool time: 4 seconds |
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Curses the monster. If the monster dies while the skill is on it, there is a certain probability that up to 3 parasites will appear and explode near your next opponent.
Range: 20 meters Cool time: 60 seconds |
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Increases target player's skill animation speed. Requires a weapon for casting. Overrides and replaces Haste
buff. Range: 20 meters Cool time: 3.6 seconds |
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Curses designated target to reduce their movement speed, magic attack and magic defense.
Range: 20 meters Cool time: 20 seconds |
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A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill. Stacks with Haste.
Requirements:
Range: 2 meters Cool time: 10 minutes |
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Seed of Agony curses an opponent and causes bleeding. Amount bled is the total HP drained from the target during this skills duration.
Requirements:
Range: 20 meters Cool time: 6 seconds |
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An AoE attack skill, hits up to 5 targets.
Requirements:
Range: 20 meters Cool time: 50 seconds Elemental Attack: Darkness Level 2 |
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Attacks with arrow of dark force.
Range: 20 meters Cool time: 30 seconds Elemental Attack: Darkness Level 2 |
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Recovers health of caster and allows to use skills without mana during regeneration. This skill is not affected by Skill Cool Down Reduction.
Range: 2 meters Cool time: 30 minutes |
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ArchWITCH PASSIVE SKILL
Permanently increases maximum health when a wand is equipped.
Requirements:
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Permanently increases close range physical evasion when a wand is equipped.
Requirements:
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Permanently increases attack speed and physical defense.
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Permanently increases maximum health and mana.
Requirements:
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Permanently increases magical attack.
Requirements:
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Permanently increases chance of critical hit.
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Permanently increases chance of deadly hit.
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Permanently increases Intelligence.
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